Buy Your Silence

Sorcery

Produces: an artifact, battle, creature, enchantment or planeswalker leaving the battlefield, a Treasure artifact token being created, a Treasure artifact token entering the battlefield.

Cares about: nothing.

Partners

340 cards can cause a Treasure token being created.

  1. Xorn — When Buy Your Silence makes a Treasure token, Xorn doubles the tokens
  2. Jolene, the Plunder Queen — When Buy Your Silence makes a Treasure token, Jolene, the Plunder Queen doubles the tokens

933 cards can cause an artifact token being created.

  1. Worldwalker Helm — When Buy Your Silence makes a Treasure token, Worldwalker Helm doubles the tokens

1,089 cards can cause an artifact entering the battlefield.

  1. Battered Golem — When a Treasure enters thanks to Buy Your Silence, Battered Golem untaps itself
  2. Karstoderm — When a Treasure enters thanks to Buy Your Silence, Karstoderm triggers
  3. Vermiculos — When a Treasure enters thanks to Buy Your Silence, Vermiculos gives +4/+4

3,521 cards can cause a token being created.

  1. Lucy MacLean, Positively Armed — When Buy Your Silence makes a Treasure token, Lucy MacLean, Positively Armed makes a token
  2. Kambal, Profiteering Mayor — When Buy Your Silence makes a Treasure token, Kambal, Profiteering Mayor makes a token
  3. Jinnie Fay, Jetmir's Second — When Buy Your Silence makes a Treasure token, Jinnie Fay, Jetmir's Second doubles the tokens

4,081 cards can cause an artifact or creature entering the battlefield.

  1. Charismatic Conqueror — When a Treasure enters thanks to Buy Your Silence, Charismatic Conqueror makes a token

4,138 cards can cause an artifact, creature or enchantment entering the battlefield.

  1. Confusion in the Ranks — When a Treasure enters thanks to Buy Your Silence, Confusion in the Ranks triggers

4,359 cards can cause a nontoken creature leaving the battlefield.

  1. Dual Nature — When a creature leaves the battlefield thanks to Buy Your Silence, Dual Nature triggers

4,395 cards can cause a creature leaving the battlefield.

  1. Extractor Demon — When a creature leaves the battlefield thanks to Buy Your Silence, Extractor Demon mills a card
  2. Heart Wolf — When a creature leaves the battlefield thanks to Buy Your Silence, Heart Wolf triggers
  3. Traveling Plague — When a creature leaves the battlefield thanks to Buy Your Silence, Traveling Plague brings a card back

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →