edhseer Commander synergy, explained
Creature — Weird // Creature — Phyrexian Weird
Mana cost: {U}
Defender
Transform this creature. Activate only as a sorcery.
activated {3}{R/P} —
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
triggered —
Causes: transform a creature, exile a card.
Cares about: nothing.
a creature transforms — 105 cards in the game can cause this (Captive Weird is one).
When Captive Weird // Compleated Conjurer transforms:
1 other card cares about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Captive Weird is one).
a creature attacks — 17,934 cards in the game can cause this (Captive Weird is one).
When Captive Weird // Compleated Conjurer attacks:
180 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Captive Weird is one).
When Captive Weird // Compleated Conjurer attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Captive Weird is one).
When Captive Weird // Compleated Conjurer blocks:
18 other cards care about it too. These are the ones with the most connections.
a creature deals combat damage — 17,934 cards in the game can cause this (Captive Weird is one).
When Captive Weird // Compleated Conjurer deals combat damage:
193 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Captive Weird is one).
When Captive Weird // Compleated Conjurer attacks:
a creature is cast — 18,010 cards in the game can cause this (Captive Weird is one).
When Captive Weird // Compleated Conjurer is cast:
81 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Captive Weird is one).
When Captive Weird // Compleated Conjurer enters:
30 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Captive Weird is one).
When Captive Weird // Compleated Conjurer enters:
300 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Captive Weird is one).
40 other cards care about it too. These are the ones with the most connections.