Captive Weird // Compleated Conjurer

Captive Weird // Compleated Conjurer

Creature — Weird // Creature — Phyrexian Weird

Mana cost: {U}

How we read this card

Defender
Transform this creature. Activate only as a sorcery.

activated {3}{R/P} —

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

triggered —

Causes: transform a creature, exile a card.

Cares about: nothing.

Works well with

a creature transforms — 105 cards in the game can cause this (Captive Weird is one).

When Captive Weird // Compleated Conjurer transforms:

  1. Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield — grants a keyword
  2. Neglected Heirloom // Ashmouth Blade — triggers

1 other card cares about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Captive Weird is one).

  1. The War Doctor — When a permanent is exiled thanks to Captive Weird // Compleated Conjurer, The War Doctor puts a time counter on itself
  2. God-Eternal Oketra — When God-Eternal Oketra is exiled thanks to Captive Weird // Compleated Conjurer, it triggers

a creature attacks — 17,934 cards in the game can cause this (Captive Weird is one).

When Captive Weird // Compleated Conjurer attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Alluring Suitor // Deadly Dancer — triggers
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

180 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Captive Weird is one).

When Captive Weird // Compleated Conjurer attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

112 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Captive Weird is one).

When Captive Weird // Compleated Conjurer blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Perimeter Captain — gains you 2 life
  4. Barrow-Blade — strips abilities
  5. Heat of Battle — deals 1 damage
  6. Battle Strain — deals 1 damage
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

18 other cards care about it too. These are the ones with the most connections.

a creature deals combat damage — 17,934 cards in the game can cause this (Captive Weird is one).

When Captive Weird // Compleated Conjurer deals combat damage:

  1. Primo, the Unbounded — makes a token
  2. Locutus of Borg — makes a token
  3. Antagonist Incorporator — makes a token
  4. Hive Mind Coprocessor — makes you lose life

193 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Captive Weird is one).

When Captive Weird // Compleated Conjurer attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature is cast — 18,010 cards in the game can cause this (Captive Weird is one).

When Captive Weird // Compleated Conjurer is cast:

  1. Primeval Bounty — makes a token
  2. Bloodbond March — brings a card back
  3. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature
  4. Endrek Sahr, Master Breeder — makes that spell's mana value tokens
  5. Summon: Fenrir — it arrives with counters thanks to Summon: Fenrir
  6. Summon: Brynhildr — grants haste
  7. Skittering Horror — sacrifices itself
  8. Skittering Skirge — sacrifices itself
  9. Skittering Monstrosity — sacrifices itself
  10. Silverback Elder — triggers

81 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Captive Weird is one).

When Captive Weird // Compleated Conjurer enters:

  1. Riku of Two Reflections — makes a token
  2. Samwise Gamgee — makes a token
  3. Dual Nature — makes a token

30 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Captive Weird is one).

When Captive Weird // Compleated Conjurer enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. The Neutrinos — gets +1/+0
  3. Wingnut, Bat on the Belfry — grants flying, haste and menace
  4. Aetherstorm Roc — puts a counter on a permanent you control
  5. Raphael, Most Attitude — exiles a card from your library

300 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Captive Weird is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Captive Weird // Compleated Conjurer enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

40 other cards care about it too. These are the ones with the most connections.