edhseer Commander synergy, explained
Enchantment — Case
Mana cost: {2}{R}
When this Case enters, discard a card, then draw two cards.
triggered —
triggered — draws you 2 cards
You have no cards in hand.
At the beginning of your upkeep, discard your hand, then draw two cards.
triggered —
triggered — draws you 2 cards
Causes: discard a card, draw a card.
Cares about: an upkeep.
a card is discarded — 2,042 cards in the game can cause this (Case of the Crimson Pulse is one).
When Case of the Crimson Pulse makes a player discard a card:
51 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Case of the Crimson Pulse is one).
When Case of the Crimson Pulse is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Case of the Crimson Pulse is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Case of the Crimson Pulse is one).
When Case of the Crimson Pulse enters:
63 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Case of the Crimson Pulse is one).
When Case of the Crimson Pulse makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Case of the Crimson Pulse is one).
Case of the Crimson Pulse:
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Case of the Crimson Pulse is one).
When a card hits the graveyard thanks to Case of the Crimson Pulse:
7 other cards care about it too. These are the ones with the most connections.