Cho-Arrim Alchemist

Cho-Arrim Alchemist

Creature — Human Spellshaper

Mana cost: {W}

How we read this card

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

activated {1}{W}{W}, {T}, Discard a card —

activated {1}{W}{W}, {T}, Discard a card —

activated {1}{W}{W}, {T}, Discard a card — gains you the damage prevented this way life

Causes: discard a card, damage is prevented, gain life.

Cares about: nothing.

Works well with

damage is prevented — 568 cards in the game can cause this (Cho-Arrim Alchemist is one).

When Cho-Arrim Alchemist has damage prevented:

  1. Phyrexian Vindicator — deals that much damage
  2. Selfless Squire — puts that many +1/+1 counters on itself
  3. New Way Forward — deals that much damage
  4. Samite Ministration — gains you that much life
  5. Judgment of Alexander — deals its power damage

a card is discarded — 2,042 cards in the game can cause this (Cho-Arrim Alchemist is one).

When Cho-Arrim Alchemist makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

52 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Cho-Arrim Alchemist is one).

When Cho-Arrim Alchemist gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Cho-Arrim Alchemist is one).

When Cho-Arrim Alchemist enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Cho-Arrim Alchemist is one).

  1. Samwise Gamgee — Cho-Arrim Alchemist puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Cho-Arrim Alchemist puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Cho-Arrim Alchemist puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Cho-Arrim Alchemist puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Cho-Arrim Alchemist puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Cho-Arrim Alchemist puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Cho-Arrim Alchemist puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Cho-Arrim Alchemist fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Cho-Arrim Alchemist puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Cho-Arrim Alchemist puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Cho-Arrim Alchemist is one).

When a card hits the graveyard thanks to Cho-Arrim Alchemist:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Cho-Arrim Alchemist is one).

When Cho-Arrim Alchemist attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers

127 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Cho-Arrim Alchemist is one).

When Cho-Arrim Alchemist attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

198 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Cho-Arrim Alchemist is one).

When Cho-Arrim Alchemist enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Aetherstorm Roc — puts a counter on a permanent you control

353 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Cho-Arrim Alchemist is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Cho-Arrim Alchemist enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

67 other cards care about it too. These are the ones with the most connections.