Circle of Power

Circle of Power

Sorcery

Mana cost: {3}{B}

How we read this card

You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with that ability

on-cast — draws you 2 cards

on-cast —

on-cast — makes a token

Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.
Wizards you control get +1/+0 and gain lifelink until end of turn.

on-cast — gives +1/+0

on-cast — grants a keyword

Causes: draw a card, make a player lose life, create a Wizard creature token, put a Wizard creature token onto the battlefield.

Cares about: nothing.

Works well with

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Circle of Power is one).

  1. Diviner's Wand — When a Wizard enters thanks to Circle of Power, Diviner's Wand triggers

a creature token enters the battlefield — 2,799 cards in the game can cause this (Circle of Power is one).

When a Wizard enters thanks to Circle of Power:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Circle of Power is one).

  1. Staff of the Storyteller — When Circle of Power makes a Wizard token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Circle of Power is one).

When Circle of Power makes a player lose life:

  1. The Master of Lake-town — mills a card
  2. Intermediate Chirography — puts a counter on a creature
  3. Vilis, Broker of Blood — draws you that many cards
  4. Vengeful Warchief — puts a +1/+1 counter on itself
  5. Wax-Wane Witness — gets +1/+0
  6. Oath of Lim-Dûl — sacrifices an enchantment
  7. Marina Vendrell's Grimoire — triggers
  8. Lich's Mastery — triggers
  9. Lich's Tomb — sacrifices a permanent
  10. Gonti's Machinations — puts a counter on a permanent you control

46 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Circle of Power is one).

When a Wizard enters thanks to Circle of Power:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Circle of Power is one).

When Circle of Power makes a Wizard token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Circle of Power is one).

When Circle of Power is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Circle of Power is one).

When Circle of Power makes a player draw a card:

  1. Aether Syphon — mills a card
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Temmet, Naktamun's Will — gives +1/+1
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Ominous Seas — puts a foreshadow counter on itself
  7. Dream Trawler — gets +1/+0
  8. Iron Man, Armored Avenger — puts a counter on a creature
  9. The Astonishing Ant-Man — puts a +1/+1 counter on itself
  10. Psychosis Crawler — makes each opponent lose 1 life

57 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Circle of Power is one).

When a Wizard enters thanks to Circle of Power:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Pious Evangel // Wayward Disciple — gains you 1 life
  3. Daxos, Blessed by the Sun — gains you 1 life
  4. Elas il-Kor, Sadistic Pilgrim — gains you 1 life
  5. Ayara, First of Locthwain — makes each opponent lose 1 life
  6. Blasting Station — untaps itself
  7. General Kreat, the Boltbringer — deals 1 damage
  8. Mogg Bombers — sacrifices itself
  9. Flame-Kin War Scout — sacrifices itself
  10. Monkey Cage — sacrifices itself

333 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Circle of Power is one).

  1. Master of Winds — When Circle of Power is cast, Master of Winds triggers

11 other cards care about it too. These are the ones with the most connections.