Combine Guildmage

Combine Guildmage

Creature — Merfolk Wizard

Mana cost: {G}{U}

How we read this card

This turn, each creature you control enters with an additional +1/+1 counter on it.

activated {1}{G}, {T} — grants a keyword

Move a +1/+1 counter from target creature you control onto another target creature you control.

activated {1}{U}, {T} —

activated {1}{U}, {T} — puts a counter on it

Causes: remove a counter from a creature, put a counter on a creature.

Cares about: nothing.

Works well with

a Merfolk deals combat damage — 386 cards in the game can cause this (Combine Guildmage is one).

  1. Seafloor Oracle — When Combine Guildmage deals combat damage, Seafloor Oracle draws you 1 card

a Merfolk enters the battlefield — 397 cards in the game can cause this (Combine Guildmage is one).

When Combine Guildmage enters:

  1. Forerunner of the Heralds — puts a +1/+1 counter on itself
  2. Deeproot Elite — puts a counter on a Merfolk
  3. River Sneak — gets +1/+1

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Combine Guildmage is one).

  1. Inalla, Archmage Ritualist — When Combine Guildmage enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Combine Guildmage is one).

  1. Diviner's Wand — When Combine Guildmage enters, Diviner's Wand triggers

a creature gets a counter — 2,691 cards in the game can cause this (Combine Guildmage is one).

  1. Scurry Oak — When Scurry Oak gets a counter thanks to Combine Guildmage, it makes a token
  2. Fathom Mage — When Fathom Mage gets a counter thanks to Combine Guildmage, it draws you 1 card
  3. Hollowmurk Siege — When a creature gets a counter thanks to Combine Guildmage, Hollowmurk Siege draws you 1 card
  4. Ant-Man, Colony Commander — When a creature gets a counter thanks to Combine Guildmage, Ant-Man, Colony Commander makes a token
  5. Earth Kingdom General — When a creature gets a counter thanks to Combine Guildmage, Earth Kingdom General gains you that much life
  6. Casey Jones, Back Alley Brute — When a creature gets a counter thanks to Combine Guildmage, Casey Jones, Back Alley Brute deals that much damage
  7. Shalai and Hallar — When a creature gets a counter thanks to Combine Guildmage, Shalai and Hallar deals that much damage
  8. Danny Pink — When a creature gets a counter thanks to Combine Guildmage, Danny Pink draws you 1 card
  9. Enduring Scalelord — When a creature gets a counter thanks to Combine Guildmage, Enduring Scalelord puts a +1/+1 counter on itself
  10. Mikey & Leo, Chaos & Order — When a creature gets a counter thanks to Combine Guildmage, Mikey & Leo, Chaos & Order draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Combine Guildmage is one).

  1. All Will Be One — When a creature gets a counter thanks to Combine Guildmage, All Will Be One deals that much damage
  2. Lonis, Genetics Expert — When Lonis, Genetics Expert gets a counter thanks to Combine Guildmage, it triggers

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Combine Guildmage is one).

When Combine Guildmage attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

115 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Combine Guildmage is one).

When Combine Guildmage attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

181 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Combine Guildmage is one).

When Combine Guildmage blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Favor of the Woods — gains you 3 life
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

18 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Combine Guildmage is one).

When Combine Guildmage attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature deals combat damage — 17,934 cards in the game can cause this (Combine Guildmage is one).

When Combine Guildmage deals combat damage:

  1. Locutus of Borg — makes a token
  2. Antagonist Incorporator — makes a token

196 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Combine Guildmage is one).

When Combine Guildmage enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

312 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Combine Guildmage is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Combine Guildmage enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.