Covenant of Minds

Covenant of Minds

Sorcery

Mana cost: {4}{U}

How we read this card

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.

on-cast — puts cards into your hand

on-cast — mills a card

on-cast — draws you 5 cards

Causes: mill a card, draw a card.

Cares about: nothing.

Works well with

a sorcery is cast — 3,720 cards in the game can cause this (Covenant of Minds is one).

When Covenant of Minds is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Covenant of Minds is one).

When Covenant of Minds makes a player draw a card:

  1. Niv-Mizzet, Parun — deals 1 damage
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Covenant of Minds is one).

  1. Gale, Waterdeep Prodigy — Covenant of Minds puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Harness the Storm — Covenant of Minds puts cards into the graveyard that Harness the Storm can bring back
  3. Samwise Gamgee — Covenant of Minds puts cards into the graveyard that Samwise Gamgee can bring back
  4. Bloodbond March — Covenant of Minds puts cards into the graveyard that Bloodbond March can bring back
  5. Transplant Theorist — Covenant of Minds puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — Covenant of Minds puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — Covenant of Minds fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — Covenant of Minds puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — Covenant of Minds puts cards into the graveyard that Victimize can bring back
  10. Bound // Determined — Covenant of Minds puts cards into the graveyard that Bound // Determined can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Covenant of Minds is one).

When a card hits the graveyard thanks to Covenant of Minds:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Covenant of Minds is one).

When Covenant of Minds is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.