Crosswinds

Crosswinds

Enchantment

Mana cost: {1}{G}

How we read this card

Creatures with flying get -2/-0.

static — shrinks a creature by -2/-0

Causes: a creature dies.

Cares about: nothing.

Works well with

a creature in a graveyard — 2,769 cards in the game can cause this (Crosswinds is one).

Crosswinds puts cards into the graveyard that:

  1. Chainer, Dementia Master — can bring back
  2. Havengul Lich — can bring back
  3. Liliana the Repentant — can bring back
  4. Paleoloth — can bring back
  5. Chainer, Nightmare Adept — can bring back
  6. Banon, the Returners' Leader — can bring back
  7. Surgical Suite // Hospital Room — can bring back
  8. Sword of Light and Shadow — can bring back
  9. Necromantic Thirst — can bring back
  10. Krile Baldesion — can bring back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Crosswinds is one).

When a creature dies thanks to Crosswinds:

  1. Zahur, Glory's Past — makes a token
  2. Vraska, the Silencer — brings a card back
  3. Liesa, Forgotten Archangel — brings a card back
  4. Avacyn, Angel of Horror — brings a card back
  5. Yedora, Grave Gardener — brings a card back
  6. Nim Deathmantle — brings a card back
  7. Valkyrie's Call — brings a card back
  8. Decaying Soil — brings a card back
  9. High-Society Hunter — draws you 1 card
  10. Overseer of the Damned — makes a token

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Crosswinds is one).

  1. Pious Evangel // Wayward Disciple — When a creature dies thanks to Crosswinds, Pious Evangel // Wayward Disciple makes each opponent lose 1 life
  2. Daxos, Blessed by the Sun — When a creature dies thanks to Crosswinds, Daxos, Blessed by the Sun gains you 1 life
  3. Elas il-Kor, Sadistic Pilgrim — When a creature dies thanks to Crosswinds, Elas il-Kor, Sadistic Pilgrim makes each opponent lose 1 life
  4. Shriveling Rot — When a creature dies thanks to Crosswinds, Shriveling Rot makes a player lose life equal to its toughness
  5. Meathook Massacre II — When a creature dies thanks to Crosswinds, Meathook Massacre II brings a card back
  6. Ashnod's Intervention — When a creature dies thanks to Crosswinds, Ashnod's Intervention brings a card back
  7. Missy — When a creature dies thanks to Crosswinds, Missy brings a card back
  8. Saffi Eriksdotter — When a creature dies thanks to Crosswinds, Saffi Eriksdotter sacrifices itself
  9. Treacherous Vampire — When Treacherous Vampire dies thanks to Crosswinds, it makes you lose life
  10. Angelic Renewal — When a creature dies thanks to Crosswinds, Angelic Renewal sacrifices itself

451 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Crosswinds is one).

When a creature hits the graveyard thanks to Crosswinds:

  1. Lorcan, Warlock Collector — brings a card back
  2. Robot Domination — draws you 1 card
  3. Lazav, Dimir Mastermind — copies a permanent
  4. Profane Memento — gains you 1 life
  5. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  6. Soulcipher Board // Cipherbound Spirit — triggers

8 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Crosswinds is one).

When Crosswinds is cast:

  1. Cyclops Superconductor — gets +1/+1
  2. Jeskai Sage — gets +1/+1
  3. Hallowed Haunting — makes a token
  4. Daxos the Returned — puts a counter on a permanent
  5. Tatsunari, Toad Rider — makes a token
  6. Sythis, Harvest's Hand — gains you 1 life
  7. Sigil of the Empty Throne — makes a token
  8. Dawnhart Geist — gains you 2 life
  9. Herald of the Pantheon — gains you 1 life
  10. Kami of Transience — puts a +1/+1 counter on itself

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Crosswinds is one).

  1. Historian's Boon — When Crosswinds enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Crosswinds is one).

When Crosswinds enters:

  1. Unwilling Vessel — puts a possession counter on itself
  2. Infernal Phantom — gets +2/+0
  3. Calix, Guided by Fate — puts a counter on a creature
  4. Elvish Archivist — draws you 1 card
  5. Killian, Decisive Mentor — taps a creature

82 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Crosswinds is one).

  1. Ninja Teen — When a creature leaves the battlefield thanks to Crosswinds, Ninja Teen makes each opponent lose 1 life

31 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Crosswinds is one).

  1. Havi, the All-Father — Crosswinds fills your graveyard toward the 4 or more cards Havi, the All-Father needs
  2. Repentant Vampire — Crosswinds fills your graveyard toward the 7 or more cards Repentant Vampire needs
  3. Athreos, Shroud-Veiled — Crosswinds puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  4. Glissa's Retriever — Crosswinds puts cards into the graveyard that Glissa's Retriever can bring back
  5. Greenwarden of Murasa — Crosswinds puts cards into the graveyard that Greenwarden of Murasa can bring back
  6. Reborn Hero — Crosswinds fills your graveyard toward the 7 or more cards Reborn Hero needs
  7. Treacherous Werewolf — Crosswinds fills your graveyard toward the 7 or more cards Treacherous Werewolf needs

437 other cards care about it too. These are the ones with the most connections.