edhseer Commander synergy, explained
Creature — Human Wizard
Mana cost: {1}{B}
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
triggered — puts cards into your hand
triggered —
Causes: make a player lose life.
Cares about: an upkeep.
a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Dark Confidant is one).
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Dark Confidant is one).
life is lost — 3,160 cards in the game can cause this (Dark Confidant is one).
When Dark Confidant makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Dark Confidant is one).
When Dark Confidant enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Dark Confidant is one).
When Dark Confidant attacks:
112 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Dark Confidant is one).
When Dark Confidant attacks:
182 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Dark Confidant is one).
When Dark Confidant blocks:
20 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Dark Confidant is one).
When Dark Confidant attacks:
a creature enters the battlefield — 19,800 cards in the game can cause this (Dark Confidant is one).
When Dark Confidant enters:
315 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Dark Confidant is one).
41 other cards care about it too. These are the ones with the most connections.