Deceive the Messenger

Deceive the Messenger

Instant

Mana cost: {U}

How we read this card

Target creature gets -3/-0 until end of turn.

on-cast — shrinks a creature by -3/-0

Amass Orcs 1.

on-cast — puts a counter on it

Causes: create an Army creature token, create an Orc creature token, put an Army creature token onto the battlefield, put an Orc creature token onto the battlefield, put a counter on an Army creature token, put a counter on an Orc creature token.

Cares about: nothing.

Works well with

an Orc gets a counter — 39 cards in the game can cause this (Deceive the Messenger is one).

  1. The Great Goblin — When a permanent gets a counter thanks to Deceive the Messenger, The Great Goblin deals 2 damage

1 other card cares about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Deceive the Messenger is one).

  1. Scurry Oak — When Scurry Oak gets a counter thanks to Deceive the Messenger, it makes a token
  2. Fathom Mage — When Fathom Mage gets a counter thanks to Deceive the Messenger, it draws you 1 card
  3. Hollowmurk Siege — When an Orc or Army gets a counter thanks to Deceive the Messenger, Hollowmurk Siege draws you 1 card
  4. Ant-Man, Colony Commander — When an Orc or Army gets a counter thanks to Deceive the Messenger, Ant-Man, Colony Commander makes a token
  5. Earth Kingdom General — When an Orc or Army gets a counter thanks to Deceive the Messenger, Earth Kingdom General gains you that much life
  6. Casey Jones, Back Alley Brute — When an Orc or Army gets a counter thanks to Deceive the Messenger, Casey Jones, Back Alley Brute deals that much damage
  7. Shalai and Hallar — When an Orc or Army gets a counter thanks to Deceive the Messenger, Shalai and Hallar deals that much damage
  8. Danny Pink — When an Orc or Army gets a counter thanks to Deceive the Messenger, Danny Pink draws you 1 card
  9. Enduring Scalelord — When an Orc or Army gets a counter thanks to Deceive the Messenger, Enduring Scalelord puts a +1/+1 counter on itself
  10. Mikey & Leo, Chaos & Order — When an Orc or Army gets a counter thanks to Deceive the Messenger, Mikey & Leo, Chaos & Order draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Deceive the Messenger makes fodder for Jalira, Master Polymorphist
  2. Polymorph — Deceive the Messenger makes fodder for Polymorph
  3. Proteus Staff — Deceive the Messenger makes fodder for Proteus Staff
  4. Synthetic Destiny — Deceive the Messenger makes fodder for Synthetic Destiny
  5. Mass Polymorph — Deceive the Messenger makes fodder for Mass Polymorph

2,715 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Deceive the Messenger is one).

When an Orc or Army enters thanks to Deceive the Messenger:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Deceive the Messenger is one).

  1. Staff of the Storyteller — When Deceive the Messenger makes an Orc or Army token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Deceive the Messenger is one).

When an Orc or Army enters thanks to Deceive the Messenger:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Deceive the Messenger is one).

When Deceive the Messenger makes an Orc or Army token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Deceive the Messenger is one).

When Deceive the Messenger is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Deceive the Messenger is one).

  1. All Will Be One — When an Orc or Army gets a counter thanks to Deceive the Messenger, All Will Be One deals that much damage
  2. Lonis, Genetics Expert — When Lonis, Genetics Expert gets a counter thanks to Deceive the Messenger, it triggers

7 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Deceive the Messenger is one).

  1. Lunarch Veteran // Luminous Phantom — When an Orc or Army enters thanks to Deceive the Messenger, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Pious Evangel // Wayward Disciple — When an Orc or Army enters thanks to Deceive the Messenger, Pious Evangel // Wayward Disciple gains you 1 life
  3. Daxos, Blessed by the Sun — When an Orc or Army enters thanks to Deceive the Messenger, Daxos, Blessed by the Sun gains you 1 life
  4. Elas il-Kor, Sadistic Pilgrim — When an Orc or Army enters thanks to Deceive the Messenger, Elas il-Kor, Sadistic Pilgrim gains you 1 life
  5. Ayara, First of Locthwain — When an Orc or Army enters thanks to Deceive the Messenger, Ayara, First of Locthwain makes each opponent lose 1 life
  6. Glaring Fleshraker — When a creature enters thanks to Deceive the Messenger, Glaring Fleshraker deals 1 damage
  7. Blasting Station — When an Orc or Army enters thanks to Deceive the Messenger, Blasting Station untaps itself
  8. Mogg Bombers — When an Orc or Army enters thanks to Deceive the Messenger, Mogg Bombers sacrifices itself
  9. Flame-Kin War Scout — When an Orc or Army enters thanks to Deceive the Messenger, Flame-Kin War Scout sacrifices itself
  10. Monkey Cage — When an Orc or Army enters thanks to Deceive the Messenger, Monkey Cage sacrifices itself

329 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Deceive the Messenger is one).

When an Orc or Army enters thanks to Deceive the Messenger:

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — puts a +1/+1 counter on itself
  2. Nature's Wrath — makes a player sacrifice a Swamp or permanent

36 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Deceive the Messenger is one).

When Deceive the Messenger is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.