Produces: a land dying, a creature dealing noncombat damage, anything dealing noncombat damage.
Cares about: nothing.
Partners
533 cards can cause a land dying.
Vastwood Zendikon — When a land dies thanks to Devastate, Vastwood Zendikon brings a card back
Dingus Egg — When a land dies thanks to Devastate, Dingus Egg deals 2 damage
Nissa's Zendikon — When a land dies thanks to Devastate, Nissa's Zendikon brings a card back
2,685 cards can cause life being lost.
Momentum Breaker — When Devastate makes a player lose life, Momentum Breaker raises your speed
Point the Way — When Devastate makes a player lose life, Point the Way raises your speed
Lightwheel Enhancements — When Devastate makes a player lose life, Lightwheel Enhancements raises your speed
3,016 cards can cause anything dealing noncombat damage.
Goldnight Castigator — When a creature deals noncombat damage thanks to Devastate, Goldnight Castigator doubles the damage
Fear of Burning Alive — When a creature deals noncombat damage thanks to Devastate, Fear of Burning Alive deals that amount damage
Sun Droplet — When a creature deals noncombat damage thanks to Devastate, Sun Droplet puts that many counters on a permanent
4,505 cards can cause anything dying.
Creature Bond — When a land dies thanks to Devastate, Creature Bond deals that creature's toughness damage
EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs
actually work together, with the reason printed next to each one.
34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck
What an edge is, and what it is not
Krenko, Mob Bossproduces
enters · creature · token
Impact Tremorscares about
Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.
Farseekproduces
enters · land
Enduring Couragecares about
No edge. It wants a creature entering, and a fetched land is not one.
What it refuses to claim
Ramp, removal and card draw are roles, not synergies — they make a deck work
without pairing with anything, so they are counted as slots rather than drawn as edges. A
card that refers to itself ("this creature", "this spell") is read as itself and not as a
class. Where the rules cannot say something, the report says nothing: a missing claim is
better than a confident wrong one.