Doorman

Doorman

Legendary Creature — Mutant Hero

Mana cost: {1}{G}

How we read this card

Until end of turn, target creature can't be blocked by creatures with power 2 or less and/or Walls.

activated {T} — restricts what can block it

What a deck led by this card wants

Causes: nothing.

Cares about: nothing.

Works well with

a Mutant attacks — 280 cards in the game can cause this (Doorman is one).

  1. Wolverine, Claws Out — When Doorman attacks, Wolverine, Claws Out makes your creatures bigger

a Mutant deals combat damage — 280 cards in the game can cause this (Doorman is one).

  1. Heroes in a Half Shell — When Doorman deals combat damage, Heroes in a Half Shell puts a counter on a permanent

a Mutant enters the battlefield — 286 cards in the game can cause this (Doorman is one).

  1. Genghis Frog — When Doorman enters, Genghis Frog makes a token
  2. X-23, Deadly Weapon — When Doorman enters, X-23, Deadly Weapon puts a counter on a permanent
  3. April O'Neil, Live on the Scene — When Doorman enters, April O'Neil, Live on the Scene triggers

a nontoken Hero enters the battlefield — 358 cards in the game can cause this (Doorman is one).

  1. Black Panther, Vanguard — When Doorman enters, Black Panther, Vanguard triggers

a Hero enters the battlefield — 375 cards in the game can cause this (Doorman is one).

  1. Hawkeye, Trick Shot — When Doorman enters, Hawkeye, Trick Shot deals damage
  2. Captain America, Team Leader — When Doorman enters, Captain America, Team Leader grants haste and vigilance
  3. Nighthawk, Dark Defender — When Doorman enters, Nighthawk, Dark Defender gives +1/+1
  4. Team Transmitter — When Doorman enters, Team Transmitter gains you 1 life

anything attacks — 17,934 cards in the game can cause this (Doorman is one).

When Doorman attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

111 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Doorman is one).

When Doorman attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

180 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Doorman is one).

  1. Mage Hunters' Onslaught — When Doorman blocks, Mage Hunters' Onslaught makes a player lose 1 life
  2. Carnage Gladiator — When Doorman blocks, Carnage Gladiator makes a player lose 1 life
  3. Barrow-Blade — When Doorman blocks, Barrow-Blade strips abilities
  4. Heat of Battle — When Doorman blocks, Heat of Battle deals 1 damage
  5. Battle Strain — When Doorman blocks, Battle Strain deals 1 damage
  6. Favor of the Woods — When Doorman blocks, Favor of the Woods gains you 3 life
  7. Tide of War — When Doorman blocks, Tide of War sacrifices a creature
  8. Dead-Iron Sledge — When Doorman blocks, Dead-Iron Sledge kills a creature
  9. Dwindle — When Doorman blocks, Dwindle kills a creature
  10. Shield of the Righteous — When Doorman blocks, Shield of the Righteous triggers

18 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Doorman is one).

When Doorman attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature deals combat damage — 17,934 cards in the game can cause this (Doorman is one).

When Doorman deals combat damage:

  1. Locutus of Borg — makes a token
  2. Antagonist Incorporator — makes a token
  3. Hive Mind Coprocessor — makes you lose life

194 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Doorman is one).

When Doorman is cast:

  1. Primeval Bounty — makes a token
  2. Bloodbond March — brings a card back
  3. Dancing from Dark to Dawn — puts that spell's mana value counters on a creature
  4. Endrek Sahr, Master Breeder — makes that spell's mana value tokens
  5. Summon: Fenrir — it arrives with counters thanks to Summon: Fenrir

86 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Doorman is one).

  1. Slash, Reptile Rampager — When Doorman enters, Slash, Reptile Rampager deals 2 damage
  2. Gimli of the Glittering Caves — When Doorman enters, Gimli of the Glittering Caves puts counters on a permanent
  3. Ray Fillet, Wave Warrior — When Doorman enters, Ray Fillet, Wave Warrior puts a counter on itself
  4. Legolas Greenleaf — When Doorman enters, Legolas Greenleaf puts a counter on a permanent
  5. The Neutrinos — When Doorman enters, The Neutrinos gets +1/+0
  6. Wingnut, Bat on the Belfry — When Doorman enters, Wingnut, Bat on the Belfry grants flying, haste and menace
  7. Aetherstorm Roc — When Doorman enters, Aetherstorm Roc puts a counter on a permanent you control
  8. Raphael, Most Attitude — When Doorman enters, Raphael, Most Attitude exiles a card from your library

297 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Doorman is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Doorman enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

40 other cards care about it too. These are the ones with the most connections.