Druid Class

Druid Class

Enchantment — Class

Mana cost: {1}{G}

How we read this card

(Gain the next level as a sorcery to add its ability.)
Whenever a land you control enters, you gain 1 life.

triggered — gains you 1 life

You may play an additional land on each of your turns.
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

triggered — turns something into a creature

triggered — grants haste

triggered — grants a keyword

Causes: gain life.

Cares about: a land enters the battlefield.

Works well with

put a land onto the battlefield — 1,560 cards in the game can cause this.

  1. Kazandu Mammoth // Kazandu Valley — When Kazandu Mammoth // Kazandu Valley enters, Druid Class gains you 1 life

1,559 other cards cause it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Druid Class is one).

When Druid Class gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Druid Class is one).

When Druid Class is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Druid Class is one).

  1. Historian's Boon — When Druid Class enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Druid Class is one).

When Druid Class enters:

  1. Builder's Talent — puts a counter on a creature
  2. Calix, Guided by Fate — puts a counter on a creature
  3. Elvish Archivist — draws you 1 card
  4. Victor, Valgavoth's Seneschal — surveils
  5. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  6. Doomwake Giant — shrinks a creature by -1/-1
  7. Cacophony Unleashed — turns something into a creature
  8. Ghostly Dancers — makes a token
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

60 other cards care about it too. These are the ones with the most connections.