edhseer Commander synergy, explained
Enchantment — Class
Mana cost: {1}{G}
(Gain the next level as a sorcery to add its ability.)
Whenever a land you control enters, you gain 1 life.
triggered — gains you 1 life
You may play an additional land on each of your turns.
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
triggered — turns something into a creature
triggered — grants haste
triggered — grants a keyword
Causes: gain life.
Cares about: a land enters the battlefield.
put a land onto the battlefield — 1,560 cards in the game can cause this.
1,559 other cards cause it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Druid Class is one).
When Druid Class gains life:
84 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Druid Class is one).
When Druid Class is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Druid Class is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Druid Class is one).
When Druid Class enters:
60 other cards care about it too. These are the ones with the most connections.