edhseer Commander synergy, explained
Creature — Dwarf Wizard
Mana cost: {1}{R}
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.
triggered — puts a counter on it
Causes: put a counter on anything.
Cares about: an instant is cast, a sorcery is cast.
a Dwarf deals combat damage — 221 cards in the game can cause this (Electrostatic Infantry is one).
a nontoken Dwarf enters the battlefield — 222 cards in the game can cause this (Electrostatic Infantry is one).
a Dwarf enters the battlefield — 229 cards in the game can cause this (Electrostatic Infantry is one).
When Electrostatic Infantry enters:
a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Electrostatic Infantry is one).
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Electrostatic Infantry is one).
a creature gets a counter — 2,691 cards in the game can cause this (Electrostatic Infantry is one).
When Electrostatic Infantry gets a counter:
33 other cards care about it too. These are the ones with the most connections.
cast a sorcery — 3,720 cards in the game can cause this.
3,710 other cards cause it too. These are the ones with the most connections.
cast an instant — 3,931 cards in the game can cause this.
3,921 other cards cause it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Electrostatic Infantry is one).
8 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Electrostatic Infantry is one).
When Electrostatic Infantry attacks:
115 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Electrostatic Infantry is one).
When Electrostatic Infantry attacks:
181 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Electrostatic Infantry is one).
When Electrostatic Infantry blocks:
18 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Electrostatic Infantry is one).
When Electrostatic Infantry attacks:
a creature enters the battlefield — 19,800 cards in the game can cause this (Electrostatic Infantry is one).
When Electrostatic Infantry enters:
310 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Electrostatic Infantry is one).
41 other cards care about it too. These are the ones with the most connections.