Emergency Powers

Emergency Powers

Instant

Mana cost: {5}{W}{U}

How we read this card

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

on-cast —

on-cast — draws you 7 cards

on-cast —

If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

on-cast —

Causes: shuffle a library, draw a card, exile a card, anything leaves the battlefield, put a permanent onto the battlefield.

Cares about: nothing.

Works well with

a permanent enters the battlefield — 152 cards in the game can cause this (Emergency Powers is one).

When a permanent enters thanks to Emergency Powers:

  1. Dawn-Blessed Pennant — gains you 1 life
  2. Altar of the Brood — mills a card
  3. Amareth, the Lustrous — searches a library
  4. Rimefire Torque — puts a charge counter on itself
  5. Eye of Singularity — kills a permanent

11 other cards care about it too. These are the ones with the most connections.

a library is shuffled — 1,189 cards in the game can cause this (Emergency Powers is one).

When Emergency Powers shuffles a library:

  1. Cosi's Trickster — puts a +1/+1 counter on itself
  2. Psychic Surgery — triggers

anything is exiled — 2,497 cards in the game can cause this (Emergency Powers is one).

  1. The War Doctor — When Emergency Powers is exiled, The War Doctor puts a time counter on itself

a card is drawn — 3,815 cards in the game can cause this (Emergency Powers is one).

When Emergency Powers makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. Ob Nixilis, the Hate-Twisted — deals 1 damage
  6. The Locust God — makes a token
  7. Starving Revenant — makes each opponent lose 1 life
  8. Diviner's Wand — gets +1/+1
  9. Ominous Seas — puts a foreshadow counter on itself
  10. Dream Trawler — gets +1/+0

57 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Emergency Powers is one).

When Emergency Powers is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Lunar Mystic — draws you 1 card
  3. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  4. Repeated Reverberation — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Gale, Waterdeep Prodigy — brings a card back
  8. In the Eye of Chaos — counters a spell
  9. Lilah, Undefeated Slickshot — exiles a spell you control
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything that is not a token enters the battlefield — 25,747 cards in the game can cause this (Emergency Powers is one).

  1. Canoptek Spyder — When a permanent enters thanks to Emergency Powers, Canoptek Spyder draws you 1 card

anything enters the battlefield — 26,499 cards in the game can cause this (Emergency Powers is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a permanent enters thanks to Emergency Powers, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. HYDRA Assault Robot — When a permanent enters thanks to Emergency Powers, HYDRA Assault Robot deals 1 damage
  3. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to Emergency Powers, it draws and discards
  4. Era of Innovation — When a permanent enters thanks to Emergency Powers, Era of Innovation puts a counter on a permanent you control
  5. Sanar, Unfinished Genius // Wild Idea — When Sanar, Unfinished Genius // Wild Idea enters thanks to Emergency Powers, it becomes prepared

18 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Emergency Powers is one).

When Emergency Powers is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.