Explosive Getaway

Explosive Getaway

Sorcery

Mana cost: {3}{R}{W}

How we read this card

Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

on-cast —

on-cast — blinks a permanent

Explosive Getaway deals 4 damage to each creature.

on-cast — deals 4 damage

Causes: exile an artifact, exile a creature, an artifact leaves the battlefield, a creature leaves the battlefield, put an artifact onto the battlefield, put a creature onto the battlefield, a creature deals noncombat damage.

Cares about: nothing.

Works well with

an artifact is exiled — 336 cards in the game can cause this (Explosive Getaway is one).

  1. Shard of the Void Dragon — When an artifact is exiled thanks to Explosive Getaway, Shard of the Void Dragon puts 2 +1/+1 counters on itself

1 other card cares about it too. These are the ones with the most connections.

a creature is exiled — 1,003 cards in the game can cause this (Explosive Getaway is one).

When a creature is exiled thanks to Explosive Getaway:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Explosive Getaway is one).

  1. The War Doctor — When a creature or artifact is exiled thanks to Explosive Getaway, The War Doctor puts a time counter on itself

anything deals noncombat damage — 3,068 cards in the game can cause this (Explosive Getaway is one).

When Explosive Getaway deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Explosive Getaway is one).

When Explosive Getaway is cast:

  1. Tomik, Izzet Sparkmage — gets +1/+1
  2. Spellweaver Volute — copies a spell
  3. Lilah, Undefeated Slickshot — gets +1/+1
  4. Niblis of Frost — gets +1/+1
  5. Primeval Bounty — puts 3 counters on a creature
  6. Tetsuko Umezawa, Pursuer — gets +1/+1
  7. Thor, God of Thunder — deals that spell's mana value damage
  8. Krile Baldesion — brings a card back
  9. Artist's Talent — draws and discards
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Explosive Getaway is one).

When an artifact enters thanks to Explosive Getaway:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Explosive Getaway is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Explosive Getaway, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Explosive Getaway is one).

When a creature leaves the battlefield thanks to Explosive Getaway:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

an artifact enters the battlefield — 4,643 cards in the game can cause this (Explosive Getaway is one).

When an artifact enters thanks to Explosive Getaway:

  1. Sludge Strider — makes a player lose 1 life
  2. Transplant Theorist — draws you 1 card
  3. Elvish Archivist — puts 2 +1/+1 counters on itself
  4. Golbez, Crystal Collector — surveils
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

54 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Explosive Getaway is one).

When a creature enters thanks to Explosive Getaway:

  1. Riku of Two Reflections — makes a token
  2. Samwise Gamgee — makes a token
  3. Chainer, Nightmare Adept — grants haste

30 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (Explosive Getaway is one).

  1. Soul Link — When a creature is dealt damage thanks to Explosive Getaway, Soul Link gains you that much life

26 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Explosive Getaway is one).

  1. Goblin Goliath — When Goblin Goliath enters thanks to Explosive Getaway, it makes a token
  2. Precursor Golem — When Precursor Golem enters thanks to Explosive Getaway, it makes 2 tokens
  3. Conciliator's Duelist — When Conciliator's Duelist enters thanks to Explosive Getaway, it draws you 1 card
  4. Lunarch Veteran // Luminous Phantom — When a creature enters thanks to Explosive Getaway, Lunarch Veteran // Luminous Phantom gains you 1 life
  5. Deluge Virtuoso — When Deluge Virtuoso enters thanks to Explosive Getaway, it taps a creature an opponent controls

307 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Explosive Getaway is one).

  1. Zenos yae Galvus // Shinryu, Transcendent Rival — When Zenos yae Galvus // Shinryu, Transcendent Rival enters thanks to Explosive Getaway, it shrinks a creature by -2/-2
  2. Pigment Wrangler // Striking Palette — When Pigment Wrangler // Striking Palette enters thanks to Explosive Getaway, it becomes prepared
  3. Aang, Airbending Master — When Aang, Airbending Master enters thanks to Explosive Getaway, it triggers
  4. Aang, at the Crossroads // Aang, Destined Savior — When Aang, at the Crossroads // Aang, Destined Savior enters thanks to Explosive Getaway, it puts a creature onto the battlefield
  5. Tetzin, Gnome Champion // The Golden-Gear Colossus — When Tetzin, Gnome Champion // The Golden-Gear Colossus enters thanks to Explosive Getaway, it triggers

25 other cards care about it too. These are the ones with the most connections.