Fervent Mastery

Fervent Mastery

Sorcery

Mana cost: {3}{R}{R}

How we read this card

You may pay {2}{R}{R} rather than pay this spell's mana cost.
If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards.

on-cast —

on-cast — draws you that many cards

Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.

on-cast — searches a library

on-cast —

on-cast —

Causes: discard a card, draw a card, search your library, shuffle a library.

Cares about: nothing.

Works well with

a card is discarded — 2,042 cards in the game can cause this (Fervent Mastery is one).

  1. Ivora, Insatiable Heir — When Fervent Mastery makes a player discard a card, Ivora, Insatiable Heir puts a +1/+1 counter on itself
  2. Cool but Rude — When Fervent Mastery makes a player discard a card, Cool but Rude deals 2 damage
  3. Containment Construct — When Fervent Mastery makes a player discard a card, Containment Construct brings a card back
  4. Moonstone, Harsh Mistress — When Fervent Mastery makes a player discard a card, Moonstone, Harsh Mistress brings a card back
  5. Sangromancer — When a permanent makes a player discard a card thanks to Fervent Mastery, Sangromancer gains you 3 life
  6. Lo and Li, Royal Advisors — When a permanent makes a player discard a card thanks to Fervent Mastery, Lo and Li, Royal Advisors puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — When a permanent makes a player discard a card thanks to Fervent Mastery, Nath of the Gilt-Leaf makes a token
  8. Inti, Seneschal of the Sun — When Fervent Mastery makes a player discard a card, Inti, Seneschal of the Sun exiles a card from your library
  9. Pitchstone Wall — When Fervent Mastery makes a player discard a card, Pitchstone Wall sacrifices itself
  10. Currency Converter — When Fervent Mastery makes a player discard a card, Currency Converter exiles it

51 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Fervent Mastery is one).

When Fervent Mastery is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Fervent Mastery is one).

When a permanent makes a player draw a card thanks to Fervent Mastery:

  1. Ob Nixilis, the Hate-Twisted — deals 1 damage
  2. Orcish Bowmasters — deals 1 damage
  3. Scrawling Crawler — makes each opponent lose 1 life
  4. Xyris, the Writhing Storm — makes a token
  5. Fate Unraveler — deals 1 damage
  6. Sheoldred, the Apocalypse — makes a player lose 2 life
  7. Nekusar, the Mindrazer — deals 1 damage
  8. Leela, Sevateem Warrior — puts a +1/+1 counter on itself
  9. Razorkin Needlehead — deals 1 damage
  10. Consecrated Sphinx — draws you 2 cards

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Fervent Mastery is one).

  1. Gale, Waterdeep Prodigy — Fervent Mastery puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Harness the Storm — Fervent Mastery puts cards into the graveyard that Harness the Storm can bring back
  3. Samwise Gamgee — Fervent Mastery puts cards into the graveyard that Samwise Gamgee can bring back
  4. Bloodbond March — Fervent Mastery puts cards into the graveyard that Bloodbond March can bring back
  5. Transplant Theorist — Fervent Mastery puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — Fervent Mastery puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — Fervent Mastery fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — Fervent Mastery puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — Fervent Mastery puts cards into the graveyard that Victimize can bring back
  10. Bound // Determined — Fervent Mastery puts cards into the graveyard that Bound // Determined can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Fervent Mastery is one).

When a card hits the graveyard thanks to Fervent Mastery:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Fervent Mastery is one).

When Fervent Mastery is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.