Fodder Launch

Kindred Sorcery — Goblin

Produces: a Goblin being sacrificed, a Goblin dying, a creature dealing noncombat damage.

Cares about: nothing.

Partners

30 cards can cause a Goblin dying.

  1. Rundvelt Hordemaster — When Fodder Launch dies, Rundvelt Hordemaster triggers
  2. Knucklebone Witch — When Fodder Launch dies, Knucklebone Witch puts counters on a permanent
  3. Boggart Cursecrafter — When Fodder Launch dies, Boggart Cursecrafter deals 1 damage

31 cards can cause an Army, Goblin or Orc dying.

  1. The Great Goblin — When Fodder Launch dies, The Great Goblin triggers

2,996 cards can cause anything being sacrificed.

  1. Gorbag of Minas Morgul — When Fodder Launch sacrifices something, Gorbag of Minas Morgul triggers

3,016 cards can cause anything dealing noncombat damage.

  1. Goldnight Castigator — When a creature deals noncombat damage thanks to Fodder Launch, Goldnight Castigator doubles the damage
  2. Fear of Burning Alive — When a creature deals noncombat damage thanks to Fodder Launch, Fear of Burning Alive deals that amount damage
  3. Sun Droplet — When a creature deals noncombat damage thanks to Fodder Launch, Sun Droplet puts that many counters on a permanent

4,505 cards can cause anything dying.

  1. Creature Bond — When Fodder Launch dies, Creature Bond deals that creature's toughness damage
  2. Garland, Knight of Cornelia // Chaos, the Endless — When Fodder Launch dies, Garland, Knight of Cornelia // Chaos, the Endless brings a card back
  3. Turn Inside Out — When Fodder Launch dies, Turn Inside Out triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →