Fogwell's Gym

Fogwell's Gym

Land

How we read this card

Add {R}. This land deals 1 damage to you.

activated {T} — adds 1 mana

activated {T} — deals 1 damage

Draw a card.

activated {2}{R}, {T}, Discard a card —

activated {2}{R}, {T}, Discard a card — draws you 1 card

Causes: anything deals noncombat damage, discard a card, draw a card.

Cares about: nothing.

Works well with

a land enters the battlefield — 1,560 cards in the game can cause this (Fogwell's Gym is one).

When Fogwell's Gym enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Fogwell's Gym is one).

When Fogwell's Gym makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Fogwell's Gym is one).

When Fogwell's Gym deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Ghyrson Starn, Kelermorph — deals 2 damage
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Fogwell's Gym is one).

When Fogwell's Gym makes a player lose life:

  1. The Master of Lake-town — mills a card
  2. Intermediate Chirography — puts a counter on a creature
  3. Vilis, Broker of Blood — draws you that many cards
  4. Vengeful Warchief — puts a +1/+1 counter on itself
  5. Wax-Wane Witness — gets +1/+0
  6. Oath of Lim-Dûl — sacrifices an enchantment
  7. Marina Vendrell's Grimoire — triggers
  8. Lich's Mastery — triggers
  9. Lich's Tomb — sacrifices a permanent
  10. Gonti's Machinations — puts a counter on a permanent you control

46 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Fogwell's Gym is one).

When Fogwell's Gym makes a player draw a card:

  1. Aether Syphon — mills a card
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Fogwell's Gym is one).

  1. Samwise Gamgee — Fogwell's Gym puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Fogwell's Gym puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Fogwell's Gym puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Fogwell's Gym puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Fogwell's Gym puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Fogwell's Gym puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Fogwell's Gym puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Fogwell's Gym fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Fogwell's Gym puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Fogwell's Gym puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.