Foot Ninjas

Foot Ninjas

Creature — Human Ninja

Mana cost: {4}{W/B}{W/B}

How we read this card

Sneak {3}{W/B}
When this creature enters, you gain 3 life.

triggered — gains you 3 life

Causes: gain life.

Cares about: nothing.

Works well with

hits creature — 2,298 cards in the game can cause this (Foot Ninjas is one).

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Foot Ninjas onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Foot Ninjas onto the battlefield from your library
  3. Polymorph — Polymorph can put Foot Ninjas onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Foot Ninjas onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Foot Ninjas onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Foot Ninjas onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Foot Ninjas onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Foot Ninjas onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Foot Ninjas onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Foot Ninjas onto the battlefield from your library

8 other cards care about it too. These are the ones with the most connections.

a Ninja deals combat damage — 165 cards in the game can cause this (Foot Ninjas is one).

When Foot Ninjas deals combat damage:

  1. Ingenious Infiltrator — draws you 1 card
  2. Yuriko, the Tiger's Shadow — makes an opponent lose life

1 other card cares about it too. These are the ones with the most connections.

a Ninja creature deals combat damage — 165 cards in the game can cause this (Foot Ninjas is one).

  1. Prosperous Thief — When Foot Ninjas deals combat damage, Prosperous Thief makes a token

a Ninja enters the battlefield — 172 cards in the game can cause this (Foot Ninjas is one).

When Foot Ninjas enters:

  1. Smoke Shroud — returns itself from the graveyard
  2. Quintessential Katana — triggers

1 other card cares about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Foot Ninjas is one).

When Foot Ninjas gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Foot Ninjas is one).

When Foot Ninjas enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Foot Ninjas is one).

When Foot Ninjas attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

116 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Foot Ninjas is one).

When Foot Ninjas attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature

185 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Foot Ninjas is one).

  1. Tide of War — When Foot Ninjas blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Foot Ninjas is one).

When Foot Ninjas enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

304 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Foot Ninjas is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Foot Ninjas enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

47 other cards care about it too. These are the ones with the most connections.