edhseer Commander synergy, explained
Legendary Creature — Spirit Cleric
Mana cost: {1}{W}{U}
Hexproof
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
triggered — makes a token
What a deck led by this card wants
Causes: create an Angel creature token, put an Angel creature token onto the battlefield, an Angel creature token leaves the battlefield.
Cares about: nothing.
anything leaves the battlefield — 1 card in the game can cause this (Geist of Saint Traft is one).
2 other cards care about it too. These are the ones with the most connections.
a creature token leaves the battlefield — 117 cards in the game can cause this (Geist of Saint Traft is one).
When an Angel leaves the battlefield thanks to Geist of Saint Traft:
a token leaves the battlefield — 182 cards in the game can cause this (Geist of Saint Traft is one).
When an Angel leaves the battlefield thanks to Geist of Saint Traft:
4 other cards care about it too. These are the ones with the most connections.
an Angel enters the battlefield — 354 cards in the game can cause this (Geist of Saint Traft is one).
When an Angel enters thanks to Geist of Saint Traft:
a Cleric enters the battlefield — 722 cards in the game can cause this (Geist of Saint Traft is one).
1 other card cares about it too. These are the ones with the most connections.
a nontoken Spirit deals combat damage — 725 cards in the game can cause this (Geist of Saint Traft is one).
a nontoken Spirit enters the battlefield — 727 cards in the game can cause this (Geist of Saint Traft is one).
a Spirit enters the battlefield — 863 cards in the game can cause this (Geist of Saint Traft is one).
When Geist of Saint Traft enters:
a Spirit it boosts — 895 cards in the game can cause this.
894 other cards cause it too. These are the ones with the most connections.
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,715 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Geist of Saint Traft is one).
When an Angel enters thanks to Geist of Saint Traft:
a creature token is created — 2,799 cards in the game can cause this (Geist of Saint Traft is one).
3 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Geist of Saint Traft is one).
When an Angel enters thanks to Geist of Saint Traft:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Geist of Saint Traft is one).
When Geist of Saint Traft makes an Angel token:
17 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Geist of Saint Traft is one).
When an Angel leaves the battlefield thanks to Geist of Saint Traft:
21 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Geist of Saint Traft is one).
When Geist of Saint Traft attacks:
128 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Geist of Saint Traft is one).
When Geist of Saint Traft attacks:
205 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Geist of Saint Traft is one).
90 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Geist of Saint Traft is one).
345 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Geist of Saint Traft is one).
54 other cards care about it too. These are the ones with the most connections.