edhseer Commander synergy, explained
Enchantment — Aura
Mana cost: {W}
Enchant Plains
Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with that ability It's still a land.
activated {2} — turns something into a creature
activated {2} — gives 2/5
activated {2} — grants a keyword
Whenever this creature deals damage, its controller gains that much life.
triggered — gains you that much life
When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
triggered — brings a card back
Causes: gain life, anything leaves a graveyard.
Cares about: a Plains is put into a graveyard from the battlefield.
a Plains is put into a graveyard from the battlefield — 8 cards in the game can cause this.
7 other cards cause it too. These are the ones with the most connections.
an Aura enters the battlefield — 1,257 cards in the game can cause this (Genju of the Fields is one).
When Genju of the Fields enters:
1 other card cares about it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Genju of the Fields is one).
When Genju of the Fields gains life:
84 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Genju of the Fields is one).
When Genju of the Fields leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Genju of the Fields is one).
When Genju of the Fields is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Genju of the Fields is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Genju of the Fields is one).
When Genju of the Fields enters:
60 other cards care about it too. These are the ones with the most connections.