edhseer Commander synergy, explained
Enchantment
Mana cost: {3}{G}{G}
At the beginning of combat on your turn, choose one —
triggered —
Creatures you control get +1/+1 and gain trample until end of turn.
triggered — gives +1/+1
triggered — grants a keyword
Target land gains "{T}: Add {G}{G}{G}" until end of turn.
triggered — grants a keyword
Draw a card if you control a creature with power 3 or greater.
triggered — draws you 1 card
You gain 3 life.
triggered — gains you 3 life
Causes: you face a dilemma, draw a card, gain life.
Cares about: the beginning of combat.
you face a dilemma — 739 cards in the game can cause this (Glorious Sunrise is one).
When Glorious Sunrise poses a dilemma:
life is gained — 2,076 cards in the game can cause this (Glorious Sunrise is one).
When Glorious Sunrise gains life:
84 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Glorious Sunrise is one).
When Glorious Sunrise is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Glorious Sunrise is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Glorious Sunrise is one).
When Glorious Sunrise enters:
61 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Glorious Sunrise is one).
When Glorious Sunrise makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.