Grab the Prize

Grab the Prize

Sorcery

Mana cost: {1}{R}

How we read this card

As an additional cost to cast this spell, discard a card.

on-cast —

Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.

on-cast — draws you 2 cards

on-cast — deals 2 damage

Causes: discard a card, draw a card, anything deals noncombat damage.

Cares about: nothing.

Works well with

a card is discarded — 2,042 cards in the game can cause this (Grab the Prize is one).

When Grab the Prize makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Grab the Prize is one).

When Grab the Prize deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Chandra's Incinerator — deals that much damage
  5. Chandra's Pyreling — gets +1/+0
  6. Talon of Pain — puts a charge counter on itself
  7. Asgardian Inspiration — returns itself from the graveyard
  8. Thor, Guardian of Midgard — exiles a card from your library
  9. Virtue of Courage // Embereth Blaze — exiles a card from your library

37 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Grab the Prize is one).

When Grab the Prize makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Grab the Prize is one).

When Grab the Prize is cast:

  1. Soul-Scar Mage — gets +1/+1
  2. Tomik, Izzet Sparkmage — gets +1/+1
  3. Spellweaver Volute — copies a spell
  4. Lilah, Undefeated Slickshot — gets +1/+1
  5. Niblis of Frost — gets +1/+1
  6. Primeval Bounty — puts 3 counters on a creature
  7. Tetsuko Umezawa, Pursuer — gets +1/+1
  8. Thor, God of Thunder — deals that spell's mana value damage
  9. Artist's Talent — draws and discards
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Grab the Prize is one).

When Grab the Prize makes a player draw a card:

  1. Niv-Mizzet, Parun — deals 1 damage
  2. Temmet, Naktamun's Will — gives +1/+1
  3. The Locust God — makes a token
  4. Starving Revenant — makes each opponent lose 1 life
  5. Diviner's Wand — gets +1/+1
  6. Ominous Seas — puts a foreshadow counter on itself
  7. Dream Trawler — gets +1/+0
  8. Iron Man, Armored Avenger — puts a counter on a creature
  9. The Astonishing Ant-Man — puts a +1/+1 counter on itself
  10. Psychosis Crawler — makes each opponent lose 1 life

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Grab the Prize is one).

  1. Gale, Waterdeep Prodigy — Grab the Prize puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Harness the Storm — Grab the Prize puts cards into the graveyard that Harness the Storm can bring back
  3. Samwise Gamgee — Grab the Prize puts cards into the graveyard that Samwise Gamgee can bring back
  4. Bloodbond March — Grab the Prize puts cards into the graveyard that Bloodbond March can bring back
  5. Transplant Theorist — Grab the Prize puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — Grab the Prize puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — Grab the Prize fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — Grab the Prize puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — Grab the Prize puts cards into the graveyard that Victimize can bring back
  10. Bound // Determined — Grab the Prize puts cards into the graveyard that Bound // Determined can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Grab the Prize is one).

  1. Measure of Wickedness — When a card hits the graveyard thanks to Grab the Prize, Measure of Wickedness gives an opponent control of itself

10 other cards care about it too. These are the ones with the most connections.