Grasping Shadows // Shadows' Lair

Grasping Shadows // Shadows' Lair

Enchantment // Land — Cave

Mana cost: {3}{B}

How we read this card

Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on this enchantment. Then if there are three or more dread counters on it, transform it.

triggered — grants a keyword

triggered — puts a counter on it

triggered —

(Transforms from Grasping Shadows.)
Add {B}.

activated {T} — adds 1 mana

You draw a card and you lose 1 life.

activated {B}, {T}, Remove a dread counter from this land —

activated {B}, {T}, Remove a dread counter from this land — draws you 1 card

activated {B}, {T}, Remove a dread counter from this land —

Causes: put a counter on anything, transform anything, remove a counter from anything, draw a card, make a player lose life.

Cares about: nothing.

Works well with

a Cave it grants abilities to — 21 cards in the game can cause this.

  1. Forgotten Monument — Forgotten Monument gives Grasping Shadows // Shadows' Lair an extra ability

20 other cards cause it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Grasping Shadows is one).

When Grasping Shadows // Shadows' Lair makes a player lose life:

  1. The Master of Lake-town — mills a card
  2. Intermediate Chirography — puts a counter on a creature
  3. Vilis, Broker of Blood — draws you that many cards
  4. Vengeful Warchief — puts a +1/+1 counter on itself
  5. Wax-Wane Witness — gets +1/+0
  6. Oath of Lim-Dûl — sacrifices an enchantment
  7. Marina Vendrell's Grimoire — triggers
  8. Lich's Mastery — triggers
  9. Lich's Tomb — sacrifices a permanent
  10. Gonti's Machinations — puts a counter on a permanent you control

46 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Grasping Shadows is one).

When Grasping Shadows // Shadows' Lair is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Grasping Shadows is one).

  1. Historian's Boon — When Grasping Shadows // Shadows' Lair enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Grasping Shadows is one).

When Grasping Shadows // Shadows' Lair enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

64 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Grasping Shadows is one).

When Grasping Shadows // Shadows' Lair makes a player draw a card:

  1. Aether Syphon — mills a card
  2. Teferi's Tutelage — mills a card
  3. Temmet, Naktamun's Will — gives +1/+1
  4. Niv-Mizzet, Parun — deals 1 damage
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Iron Man, Armored Avenger — puts a counter on a creature

57 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Grasping Shadows is one).

  1. All Will Be One — When Grasping Shadows // Shadows' Lair gets a counter, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Grasping Shadows is one).

  1. Nature's Wrath — When Grasping Shadows // Shadows' Lair enters, Nature's Wrath makes a player sacrifice a Swamp or permanent

23 other cards care about it too. These are the ones with the most connections.