Gurmag Nightwatch

Gurmag Nightwatch

Creature — Human Ranger

Mana cost: {2/B}{2/G}{2/U}

How we read this card

When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.

triggered — sets the top of a library

triggered — mills a card

Causes: mill a card.

Cares about: nothing.

Works well with

hits creature — 2,298 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Gurmag Nightwatch onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Gurmag Nightwatch onto the battlefield from your library
  3. Polymorph — Polymorph can put Gurmag Nightwatch onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Gurmag Nightwatch onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Gurmag Nightwatch onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Gurmag Nightwatch onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Gurmag Nightwatch onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Gurmag Nightwatch onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Gurmag Nightwatch onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Gurmag Nightwatch onto the battlefield from your library
  11. Mass Polymorph — Mass Polymorph can put Gurmag Nightwatch onto the battlefield from your library

13 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Gurmag Nightwatch is one).

When Gurmag Nightwatch enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Gurmag Nightwatch is one).

  1. Samwise Gamgee — Gurmag Nightwatch puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Gurmag Nightwatch puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Gurmag Nightwatch puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Gurmag Nightwatch puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Gurmag Nightwatch puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Gurmag Nightwatch puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Gurmag Nightwatch puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Gurmag Nightwatch fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Gurmag Nightwatch puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Gurmag Nightwatch puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Gurmag Nightwatch is one).

When a card hits the graveyard thanks to Gurmag Nightwatch:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Gurmag Nightwatch is one).

When Gurmag Nightwatch attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

116 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Gurmag Nightwatch is one).

When Gurmag Nightwatch attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

192 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Gurmag Nightwatch is one).

  1. Tide of War — When Gurmag Nightwatch blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Gurmag Nightwatch is one).

When Gurmag Nightwatch enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

344 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Gurmag Nightwatch is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Gurmag Nightwatch enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.