edhseer Commander synergy, explained
Sorcery
Mana cost: {3}{U}
This spell costs {2} less to cast if you control a creature with flying.
on-cast — costs 2 less
Return target nonland permanent you don't control to its owner's hand.
on-cast — bounce
Draw a card.
on-cast — draws you 1 card
Causes: an artifact leaves the battlefield, a battle leaves the battlefield, a creature leaves the battlefield, an enchantment leaves the battlefield, a planeswalker leaves the battlefield, draw a card.
Cares about: nothing.
a sorcery is cast — 3,720 cards in the game can cause this (Gust of Wind is one).
When Gust of Wind is cast:
424 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Gust of Wind is one).
When Gust of Wind makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Gust of Wind is one).
3 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Gust of Wind is one).
When a creature leaves the battlefield thanks to Gust of Wind:
25 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Gust of Wind is one).
When Gust of Wind is cast:
5 other cards care about it too. These are the ones with the most connections.