Heroism

Heroism

Enchantment

Mana cost: {2}{W}

How we read this card

For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.

activated Sacrifice a white creature —

activated Sacrifice a white creature —

Causes: sacrifice a creature, a creature dies, prevented creature .

Cares about: a creature to sacrifice.

Works well with

damage is prevented — 568 cards in the game can cause this (Heroism is one).

When a creature has damage prevented thanks to Heroism:

  1. Phyrexian Vindicator — deals that much damage
  2. Selfless Squire — puts that many +1/+1 counters on itself
  3. New Way Forward — deals that much damage
  4. Samite Ministration — gains you that much life
  5. Judgment of Alexander — deals its power damage

a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Heroism is one).

When you sacrifice a white creature to Heroism:

  1. Fumulus, the Infestation — makes a token
  2. Bag of Devouring — exiles it

a creature is sacrificed — 1,741 cards in the game can cause this (Heroism is one).

When you sacrifice a white creature to Heroism:

  1. Ziatora, the Incinerator — deals that creature's power damage
  2. Dina, Essence Brewer — draws you 1 card
  3. Fleshtaker — gains you 1 life
  4. Body Dropper — puts a +1/+1 counter on itself
  5. Smothering Abomination — draws you 1 card
  6. Kels, Fight Fixer — draws you 1 card
  7. Caesar, Legion's Emperor — triggers
  8. Grist, the Hunger Tide — kills a creature or planeswalker an opponent controls
  9. Cabal Therapist — triggers
  10. Rakdos, the Muscle — exiles a card from an opponent's library

19 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Heroism is one).

Heroism puts cards into the graveyard that:

  1. Chainer, Dementia Master — can bring back
  2. Havengul Lich — can bring back
  3. Liliana the Repentant — can bring back
  4. Paleoloth — can bring back
  5. Chainer, Nightmare Adept — can bring back
  6. Banon, the Returners' Leader — can bring back
  7. Surgical Suite // Hospital Room — can bring back
  8. Sword of Light and Shadow — can bring back
  9. Necromantic Thirst — can bring back
  10. Krile Baldesion — can bring back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Heroism is one).

When you sacrifice a white creature to Heroism:

  1. Zahur, Glory's Past — makes a token
  2. Liesa, Forgotten Archangel — brings a card back
  3. Avacyn, Angel of Horror — brings a card back
  4. Yedora, Grave Gardener — brings a card back
  5. Nim Deathmantle — brings a card back
  6. Valkyrie's Call — brings a card back
  7. Decaying Soil — brings a card back
  8. High-Society Hunter — draws you 1 card
  9. Liliana, Heretical Healer // Liliana, Defiant Necromancer — flickers itself
  10. Body Launderer — draws and discards

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Heroism is one).

When you sacrifice a white creature to Heroism:

  1. Pious Evangel // Wayward Disciple — makes each opponent lose 1 life
  2. Daxos, Blessed by the Sun — gains you 1 life
  3. Elas il-Kor, Sadistic Pilgrim — makes each opponent lose 1 life
  4. Shriveling Rot — makes a player lose life equal to its toughness
  5. Meathook Massacre II — brings a card back
  6. Ashnod's Intervention — brings a card back
  7. Missy — brings a card back
  8. Malakir Rebirth // Malakir Mire — brings a card back
  9. Saffi Eriksdotter — sacrifices itself
  10. Angelic Renewal — sacrifices itself

451 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Heroism is one).

When Heroism is cast:

  1. Cyclops Superconductor — gets +1/+1
  2. Jeskai Sage — gets +1/+1

263 other cards care about it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Heroism is one).

  1. Unwilling Vessel — When Heroism enters, Unwilling Vessel puts a possession counter on itself
  2. Infernal Phantom — When Heroism enters, Infernal Phantom gets +2/+0

85 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Heroism is one).

  1. Ninja Teen — When you sacrifice a white creature to Heroism, Ninja Teen makes each opponent lose 1 life

32 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Heroism is one).

  1. Gerrard, Weatherlight Hero — When Gerrard, Weatherlight Hero dies thanks to Heroism, it exiles itself

14 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Heroism is one).

  1. Havi, the All-Father — Heroism fills your graveyard toward the 4 or more cards Havi, the All-Father needs
  2. Repentant Vampire — Heroism fills your graveyard toward the 7 or more cards Repentant Vampire needs
  3. Treacherous Vampire — Heroism fills your graveyard toward the 7 or more cards Treacherous Vampire needs
  4. Athreos, Shroud-Veiled — Heroism puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  5. Glissa's Retriever — Heroism puts cards into the graveyard that Glissa's Retriever can bring back
  6. Greenwarden of Murasa — Heroism puts cards into the graveyard that Greenwarden of Murasa can bring back
  7. Treacherous Werewolf — Heroism fills your graveyard toward the 7 or more cards Treacherous Werewolf needs

437 other cards care about it too. These are the ones with the most connections.