edhseer Commander synergy, explained
Enchantment
Mana cost: {2}{W}
For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
activated Sacrifice a white creature —
activated Sacrifice a white creature —
Causes: sacrifice a creature, a creature dies, prevented creature .
Cares about: a creature to sacrifice.
damage is prevented — 568 cards in the game can cause this (Heroism is one).
When a creature has damage prevented thanks to Heroism:
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Heroism is one).
When you sacrifice a white creature to Heroism:
a creature is sacrificed — 1,741 cards in the game can cause this (Heroism is one).
When you sacrifice a white creature to Heroism:
19 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this (Heroism is one).
Heroism puts cards into the graveyard that:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Heroism is one).
When you sacrifice a white creature to Heroism:
60 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Heroism is one).
When you sacrifice a white creature to Heroism:
451 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Heroism is one).
When Heroism is cast:
263 other cards care about it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Heroism is one).
85 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Heroism is one).
32 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Heroism is one).
14 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Heroism is one).
437 other cards care about it too. These are the ones with the most connections.