Human Torch, Johnny Storm

Human Torch, Johnny Storm

Legendary Creature — Human Hero

Mana cost: {2}{R}

How we read this card

Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.

triggered — deals 1 damage

Power-up — {6}{R}: Put three +1/+1 counters on Human Torch.

static — puts 3 counters on it

What a deck led by this card wants

Causes: anything deals noncombat damage, put a counter on anything.

Cares about: nothing.

Works well with

a Hero gets a counter — 63 cards in the game can cause this (Human Torch is one).

  1. Invisible Woman, Sue Storm — When Human Torch, Johnny Storm gets a counter, Invisible Woman, Sue Storm makes a token

a Human gets a counter — 326 cards in the game can cause this (Human Torch is one).

  1. Cloaked Cadet — When Human Torch, Johnny Storm gets a counter, Cloaked Cadet draws you 1 card

a nontoken Hero enters the battlefield — 358 cards in the game can cause this (Human Torch is one).

  1. Black Panther, Vanguard — When Human Torch, Johnny Storm enters, Black Panther, Vanguard triggers

a Hero enters the battlefield — 375 cards in the game can cause this (Human Torch is one).

When Human Torch, Johnny Storm enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Captain America, Team Leader — grants haste and vigilance
  3. Nighthawk, Dark Defender — gives +1/+1
  4. Team Transmitter — gains you 1 life

a creature gets a counter — 2,691 cards in the game can cause this (Human Torch is one).

When Human Torch, Johnny Storm gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Human Torch is one).

When Human Torch, Johnny Storm deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Ghyrson Starn, Kelermorph — deals 2 damage
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Human Torch is one).

When Human Torch, Johnny Storm makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Human Torch is one).

  1. All Will Be One — When Human Torch, Johnny Storm gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Human Torch is one).

When Human Torch, Johnny Storm enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Human Torch is one).

When Human Torch, Johnny Storm attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library

189 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Human Torch is one).

When Human Torch, Johnny Storm attacks:

  1. Temmet, Naktamun's Will — draws you 1 card
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers

119 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Human Torch is one).

When Human Torch, Johnny Storm enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Gimli of the Glittering Caves — puts counters on a permanent

309 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Human Torch is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Human Torch, Johnny Storm enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

44 other cards care about it too. These are the ones with the most connections.