Living Laser

Living Laser

Legendary Creature — Elemental Villain

Mana cost: {4}{R}

How we read this card

Haste
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.

triggered — makes a token

What a deck led by this card wants

Causes: create a token, put a token onto the battlefield, a token leaves the battlefield.

Cares about: nothing.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Living Laser is one).

  1. Nadier, Agent of the Duskenel — When a permanent leaves the battlefield thanks to Living Laser, Nadier, Agent of the Duskenel puts a +1/+1 counter on itself

1 other card cares about it too. These are the ones with the most connections.

a token leaves the battlefield — 182 cards in the game can cause this (Living Laser is one).

When a permanent leaves the battlefield thanks to Living Laser:

  1. Boomer Scrapper — puts a +1/+1 counter on itself
  2. Nadier's Nightblade — makes each opponent lose 1 life

4 other cards care about it too. These are the ones with the most connections.

a Villain deals combat damage — 255 cards in the game can cause this (Living Laser is one).

When Living Laser deals combat damage:

  1. Loki, the Deceiver — draws you 1 card
  2. Stilt-Man, Towering Terror — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain enters the battlefield — 268 cards in the game can cause this (Living Laser is one).

When Living Laser enters:

  1. Flying Octobot — puts a +1/+1 counter on itself
  2. Doom Reigns Supreme — makes each opponent lose 1 life
  3. Crossbones, Malicious Mercenary — puts a +1/+1 counter on itself
  4. Yellowjacket, Heartless Marauder — gets +1/+0
  5. Swordsman, Sharp Scoundrel — triggers
  6. Prowler, Clawed Thief — draws and discards
  7. Baron Strucker, HYDRA Overlord — draws and discards

an Elemental enters the battlefield — 754 cards in the game can cause this (Living Laser is one).

When Living Laser enters:

  1. Champion of the Path — deals its power damage
  2. Risen Reef — puts a land onto the battlefield

a token enters the battlefield — 3,710 cards in the game can cause this (Living Laser is one).

When a permanent enters thanks to Living Laser:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Living Laser is one).

When Living Laser makes a token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Living Laser is one).

When Living Laser attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Grim Javelineer — gives +1/+0
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers
  10. Banon, the Returners' Leader — draws and discards

112 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Living Laser is one).

When Living Laser attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Path of Mettle // Metzali, Tower of Triumph — triggers

185 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Living Laser is one).

When Living Laser blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Living Laser is one).

When Living Laser enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

300 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Living Laser is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Living Laser enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.