Lost in the Maze

Lost in the Maze

Enchantment

Mana cost: {X}{U}{U}

How we read this card

Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control.

triggered —

triggered — puts counters on it

Tapped creatures you control have hexproof.

static — grants a keyword

Causes: tap a creature, put a counter on a creature.

Cares about: nothing.

Works well with

a creature becomes tapped — 565 cards in the game can cause this (Lost in the Maze is one).

When a creature becomes tapped thanks to Lost in the Maze:

  1. Unctus, Grand Metatect — draws you 1 card
  2. Sharae of Numbing Depths — draws you 1 card
  3. Rewrite History — draws you 1 card
  4. Stinging Licid — deals 2 damage
  5. Gideon's Avenger — puts a +1/+1 counter on itself
  6. Icewrought Sentry — gets +2/+1
  7. Hawkeye's Bow — deals 1 damage
  8. Cryoshatter — kills a creature
  9. Don't Move — kills a creature
  10. Hylda of the Icy Crown — triggers

11 other cards care about it too. These are the ones with the most connections.

anything becomes tapped — 699 cards in the game can cause this (Lost in the Maze is one).

  1. Master Pakku — When Master Pakku becomes tapped thanks to Lost in the Maze, it mills a card

1 other card cares about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Lost in the Maze is one).

When a creature gets a counter thanks to Lost in the Maze:

  1. Generous Patron — draws you 1 card
  2. Bold Plagiarist — puts counters on a permanent
  3. Kros, Defense Contractor — triggers
  4. Rikku, Resourceful Guardian — triggers

37 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Lost in the Maze is one).

When Lost in the Maze is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Lost in the Maze is one).

  1. Historian's Boon — When Lost in the Maze enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Lost in the Maze is one).

When Lost in the Maze enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

60 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Lost in the Maze is one).

  1. All Will Be One — When a creature gets a counter thanks to Lost in the Maze, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Lost in the Maze is one).

  1. Nature's Wrath — When Lost in the Maze enters, Nature's Wrath makes a player sacrifice an Island or permanent

23 other cards care about it too. These are the ones with the most connections.