edhseer Commander synergy, explained
Sorcery
Mana cost: {2}{U}
Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
on-cast — bounce
on-cast — makes a token
on-cast — grants a keyword
Causes: a creature leaves the battlefield, create a Spirit creature token, put a Spirit creature token onto the battlefield.
Cares about: nothing.
a Spirit enters the battlefield — 863 cards in the game can cause this (Lost in the Spirit World is one).
When a Spirit enters thanks to Lost in the Spirit World:
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,715 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Lost in the Spirit World is one).
When a Spirit enters thanks to Lost in the Spirit World:
a creature token is created — 2,799 cards in the game can cause this (Lost in the Spirit World is one).
3 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Lost in the Spirit World is one).
When a Spirit enters thanks to Lost in the Spirit World:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Lost in the Spirit World is one).
When Lost in the Spirit World makes a Spirit token:
17 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Lost in the Spirit World is one).
When Lost in the Spirit World is cast:
424 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Lost in the Spirit World is one).
3 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Lost in the Spirit World is one).
When a creature leaves the battlefield thanks to Lost in the Spirit World:
25 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Lost in the Spirit World is one).
When a Spirit enters thanks to Lost in the Spirit World:
328 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Lost in the Spirit World is one).
38 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Lost in the Spirit World is one).
When Lost in the Spirit World is cast:
5 other cards care about it too. These are the ones with the most connections.