Lost Isle Calling

Lost Isle Calling

Enchantment

Mana cost: {1}{U}

How we read this card

Whenever you scry, put a verse counter on this enchantment.

triggered — puts a counter on it

Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

activated {4}{U}{U}, Exile this enchantment —

activated {4}{U}{U}, Exile this enchantment — draws you cards

activated {4}{U}{U}, Exile this enchantment — takes an extra turn

Causes: put a counter on anything, exile an enchantment, an enchantment leaves the battlefield, draw a card.

Cares about: you scry.

Works well with

scry — 420 cards in the game can cause this.

  1. Elrond, Lord of Rivendell — When Elrond, Lord of Rivendell scries, Lost Isle Calling puts a verse counter on itself
  2. Goggles of Night — When Goggles of Night scries, Lost Isle Calling puts a verse counter on itself
  3. Aqueous Form — When Aqueous Form scries, Lost Isle Calling puts a verse counter on itself
  4. Psychic Impetus — When Psychic Impetus scries, Lost Isle Calling puts a verse counter on itself
  5. Hermes, Overseer of Elpis — When Hermes, Overseer of Elpis scries, Lost Isle Calling puts a verse counter on itself
  6. Serum Sovereign — When Serum Sovereign scries, Lost Isle Calling puts a verse counter on itself
  7. Stormwing Entity — When Stormwing Entity scries, Lost Isle Calling puts a verse counter on itself
  8. Riddleform — When Riddleform scries, Lost Isle Calling puts a verse counter on itself
  9. Djinn of the Fountain — When Djinn of the Fountain scries, Lost Isle Calling puts a verse counter on itself
  10. Prescient Chimera — When Prescient Chimera scries, Lost Isle Calling puts a verse counter on itself

410 other cards cause it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Lost Isle Calling is one).

  1. The War Doctor — When Lost Isle Calling is exiled, The War Doctor puts a time counter on itself

an enchantment is cast — 3,673 cards in the game can cause this (Lost Isle Calling is one).

When Lost Isle Calling is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Lost Isle Calling is one).

  1. Historian's Boon — When Lost Isle Calling enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Lost Isle Calling is one).

When Lost Isle Calling enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

60 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Lost Isle Calling is one).

When Lost Isle Calling makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Teferi's Tutelage — mills a card
  3. Temmet, Naktamun's Will — gives +1/+1
  4. Niv-Mizzet, Parun — deals 1 damage
  5. Aether Syphon — mills a card
  6. The Locust God — makes a token
  7. Starving Revenant — makes each opponent lose 1 life
  8. Diviner's Wand — gets +1/+1
  9. Ominous Seas — puts a foreshadow counter on itself
  10. Dream Trawler — gets +1/+0

57 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Lost Isle Calling is one).

  1. All Will Be One — When Lost Isle Calling gets a counter, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Lost Isle Calling is one).

  1. Nature's Wrath — When Lost Isle Calling enters, Nature's Wrath makes a player sacrifice an Island or permanent

23 other cards care about it too. These are the ones with the most connections.