edhseer Commander synergy, explained
Enchantment
Mana cost: {1}{U}
Whenever you scry, put a verse counter on this enchantment.
triggered — puts a counter on it
Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
activated {4}{U}{U}, Exile this enchantment —
activated {4}{U}{U}, Exile this enchantment — draws you cards
activated {4}{U}{U}, Exile this enchantment — takes an extra turn
Causes: put a counter on anything, exile an enchantment, an enchantment leaves the battlefield, draw a card.
Cares about: you scry.
scry — 420 cards in the game can cause this.
410 other cards cause it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Lost Isle Calling is one).
an enchantment is cast — 3,673 cards in the game can cause this (Lost Isle Calling is one).
When Lost Isle Calling is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Lost Isle Calling is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Lost Isle Calling is one).
When Lost Isle Calling enters:
60 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Lost Isle Calling is one).
When Lost Isle Calling makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Lost Isle Calling is one).
7 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Lost Isle Calling is one).
23 other cards care about it too. These are the ones with the most connections.