edhseer Commander synergy, explained
Legendary Creature — Human Elf Cleric
Mana cost: {2}{G}
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
triggered — puts ~'s power counters on it
Monstrosity X, where X is the number of counters among creatures you control.
activated {3}{G}{G} —
What a deck led by this card wants
Causes: put a counter on a creature, put a counter on anything.
Cares about: the beginning of combat.
a Human gets a counter — 326 cards in the game can cause this (Maester Seymour is one).
a Cleric enters the battlefield — 722 cards in the game can cause this (Maester Seymour is one).
1 other card cares about it too. These are the ones with the most connections.
an Elf attacks — 723 cards in the game can cause this (Maester Seymour is one).
When Maester Seymour attacks:
a nontoken Elf enters the battlefield — 728 cards in the game can cause this (Maester Seymour is one).
an Elf enters the battlefield — 752 cards in the game can cause this (Maester Seymour is one).
When Maester Seymour enters:
a creature gets a counter — 2,691 cards in the game can cause this (Maester Seymour is one).
33 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Maester Seymour is one).
7 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Maester Seymour is one).
When Maester Seymour enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Maester Seymour is one).
When Maester Seymour attacks:
119 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Maester Seymour is one).
When Maester Seymour attacks:
189 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Maester Seymour is one).
27 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Maester Seymour is one).
When Maester Seymour enters:
313 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Maester Seymour is one).
44 other cards care about it too. These are the ones with the most connections.