Magister of Worth

Magister of Worth

Creature — Angel

Mana cost: {4}{W}{B}

How we read this card

Flying
When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.

triggered —

triggered — brings a card back

triggered —

Causes: vote, put a creature onto the battlefield, a creature leaves a graveyard, a creature dies.

Cares about: a creature in a graveyard.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Magister of Worth is one).

  1. Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Magister of Worth, it exiles a Synth you control
  2. Chainer, Dementia Master — When Chainer, Dementia Master leaves the battlefield thanks to Magister of Worth, it exiles a Nightmare

hits creature — 2,298 cards in the game can cause this (Magister of Worth is one).

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Magister of Worth onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Magister of Worth onto the battlefield from your library
  3. Polymorph — Polymorph can put Magister of Worth onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Magister of Worth onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Magister of Worth onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Magister of Worth onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Magister of Worth onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Magister of Worth onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Magister of Worth onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Magister of Worth onto the battlefield from your library

8 other cards care about it too. These are the ones with the most connections.

you vote — 30 cards in the game can cause this (Magister of Worth is one).

When Magister of Worth holds a vote:

  1. Sail into the West — brings a card back
  2. Erestor of the Council — makes a token
  3. Grudge Keeper — makes each opponent lose 2 life
  4. Model of Unity — scries

an Angel enters the battlefield — 354 cards in the game can cause this (Magister of Worth is one).

When Magister of Worth enters:

  1. Bishop of Wings — gains you 4 life
  2. Youthful Valkyrie — puts a +1/+1 counter on itself
  3. Seraph Sanctuary — gains you 1 life
  4. Righteous Valkyrie — gains you that creature's toughness life

an Angel creature it applies animate to — 357 cards in the game can cause this.

  1. Angelic Armaments — Angelic Armaments gives Magister of Worth life as a creature

356 other cards cause it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Magister of Worth is one).

When Magister of Worth leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Erebos's Titan — triggers

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Magister of Worth is one).

When Magister of Worth leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this.

  1. Havengul Lich — Magister of Worth puts cards into the graveyard that Havengul Lich can bring back
  2. Liliana the Repentant — Magister of Worth puts cards into the graveyard that Liliana the Repentant can bring back
  3. Paleoloth — Magister of Worth puts cards into the graveyard that Paleoloth can bring back
  4. Chainer, Nightmare Adept — Magister of Worth puts cards into the graveyard that Chainer, Nightmare Adept can bring back
  5. Banon, the Returners' Leader — Magister of Worth puts cards into the graveyard that Banon, the Returners' Leader can bring back
  6. Surgical Suite // Hospital Room — Magister of Worth puts cards into the graveyard that Surgical Suite // Hospital Room can bring back
  7. Sword of Light and Shadow — Magister of Worth puts cards into the graveyard that Sword of Light and Shadow can bring back
  8. Necromantic Thirst — Magister of Worth puts cards into the graveyard that Necromantic Thirst can bring back
  9. Krile Baldesion — Magister of Worth puts cards into the graveyard that Krile Baldesion can bring back
  10. Extus, Oriq Overlord // Awaken the Blood Avatar — Magister of Worth puts cards into the graveyard that Extus, Oriq Overlord // Awaken the Blood Avatar can bring back
  11. Shriveling Rot — Shriveling Rot puts cards into the graveyard that Magister of Worth can bring back
  12. Ayara, First of Locthwain — Ayara, First of Locthwain puts cards into the graveyard that Magister of Worth can bring back
  13. Foot Chopper — Foot Chopper puts cards into the graveyard that Magister of Worth can bring back
  14. Blasting Station — Blasting Station puts cards into the graveyard that Magister of Worth can bring back
  15. Spreading Plague — Spreading Plague puts cards into the graveyard that Magister of Worth can bring back
  16. Termination Facilitator — Termination Facilitator puts cards into the graveyard that Magister of Worth can bring back
  17. Saw — Saw puts cards into the graveyard that Magister of Worth can bring back
  18. Hot Soup — Hot Soup puts cards into the graveyard that Magister of Worth can bring back
  19. Sporogenic Infection — Sporogenic Infection puts cards into the graveyard that Magister of Worth can bring back
  20. Mire Blight — Mire Blight puts cards into the graveyard that Magister of Worth can bring back

1,880 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Magister of Worth is one).

When Magister of Worth dies:

  1. Zahur, Glory's Past — makes a token
  2. Vraska, the Silencer — brings a card back
  3. Liesa, Forgotten Archangel — brings a card back
  4. Avacyn, Angel of Horror — brings a card back
  5. Yedora, Grave Gardener — brings a card back
  6. Nim Deathmantle — brings a card back
  7. Valkyrie's Call — brings a card back
  8. Decaying Soil — brings a card back

62 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Magister of Worth is one).

  1. Havi, the All-Father — Magister of Worth fills your graveyard toward the 4 or more cards Havi, the All-Father needs

443 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Magister of Worth is one).

  1. Chorale of the Void — When Magister of Worth attacks, Chorale of the Void brings a card back

220 other cards care about it too. These are the ones with the most connections.

put a creature onto the battlefield — 19,800 cards in the game can cause this.

  1. Geth, Thane of Contracts — When Magister of Worth enters thanks to Geth, Thane of Contracts, it kills a creature

19,799 other cards cause it too. These are the ones with the most connections.