Memory Theft

Memory Theft

Sorcery

Mana cost: {2}{B}

How we read this card

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.

on-cast —

on-cast — processes an opponent's exiled card

Causes: discard a card, put an Adventure into a graveyard.

Cares about: nothing.

Works well with

a card is discarded — 2,042 cards in the game can cause this (Memory Theft is one).

When a permanent makes a player discard a card thanks to Memory Theft:

  1. Sangromancer — gains you 3 life
  2. Lo and Li, Royal Advisors — puts a counter on an Advisor
  3. Nath of the Gilt-Leaf — makes a token
  4. Tourach, Dread Cantor — puts a +1/+1 counter on itself
  5. Tinybones, Pocket Nuisance — deals 1 damage
  6. Tinybones, Bauble Burglar — hits a graveyard
  7. Fell Specter — makes each opponent lose 2 life
  8. Spirit Cairn — makes a token
  9. Confessor — gains you 1 life
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Memory Theft is one).

When Memory Theft is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Memory Theft is one).

  1. Pitchstone Wall — Memory Theft puts cards into the graveyard that Pitchstone Wall can bring back
  2. Containment Construct — Memory Theft puts cards into the graveyard that Containment Construct can bring back
  3. Moonstone, Harsh Mistress — Memory Theft puts cards into the graveyard that Moonstone, Harsh Mistress can bring back
  4. Gale, Waterdeep Prodigy — Memory Theft puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Bloodbond March — Memory Theft puts cards into the graveyard that Bloodbond March can bring back
  6. Transplant Theorist — Memory Theft puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Memory Theft puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Memory Theft fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Victimize — Memory Theft puts cards into the graveyard that Victimize can bring back
  10. Bound // Determined — Memory Theft puts cards into the graveyard that Bound // Determined can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Memory Theft is one).

  1. The Haunt of Hightower — When a card hits the graveyard thanks to Memory Theft, The Haunt of Hightower puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — When a card hits the graveyard thanks to Memory Theft, Duskmantle Guildmage makes each opponent lose 1 life
  3. Vulturous Zombie — When a card hits the graveyard thanks to Memory Theft, Vulturous Zombie puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — When an Adventure hits the graveyard thanks to Memory Theft, Quest for Ancient Secrets puts a quest counter on itself
  5. Bloodchief Ascension — When a card hits the graveyard thanks to Memory Theft, Bloodchief Ascension makes each opponent lose 2 life
  6. Compost — When a card hits the graveyard thanks to Memory Theft, Compost draws you 1 card
  7. Planar Void — When an Adventure hits the graveyard thanks to Memory Theft, Planar Void hits a graveyard
  8. Measure of Wickedness — When an Adventure hits the graveyard thanks to Memory Theft, Measure of Wickedness gives an opponent control of itself
  9. Energy Field — When an Adventure hits the graveyard thanks to Memory Theft, Energy Field sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Memory Theft is one).

When Memory Theft is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.