Mire Shade

Mire Shade

Creature — Shade

Mana cost: {1}{B}

How we read this card

Put a +1/+1 counter on this creature. Activate only as a sorcery.

activated {B}, Sacrifice a Swamp —

activated {B}, Sacrifice a Swamp — puts a counter on it

Causes: sacrifice a Swamp land, a Swamp land is put into a graveyard from the battlefield, put a counter on anything.

Cares about: a Swamp to sacrifice.

Works well with

a Swamp is put into a graveyard from the battlefield — 14 cards in the game can cause this (Mire Shade is one).

  1. Genju of the Fens — When you sacrifice a Swamp to Mire Shade, Genju of the Fens returns itself from the graveyard

a land is sacrificed — 438 cards in the game can cause this (Mire Shade is one).

When you sacrifice a Swamp to Mire Shade:

  1. Baloth Prime — makes a token
  2. Scouring Swarm — makes a token
  3. Hearthhull, the Worldseed — makes each opponent lose 2 life

a land in a graveyard — 634 cards in the game can cause this (Mire Shade is one).

Mire Shade puts cards into the graveyard that:

  1. Slogurk, the Overslime — can bring back
  2. Zask, Skittering Swarmlord — can bring back
  3. Glacierwood Siege — can bring back
  4. Turntimber Sower — can bring back
  5. Serra Paragon — can bring back
  6. Muldrotha, the Gravetide — can bring back
  7. Deadbridge Chant — can bring back
  8. Invasion of Tolvada // The Broken Sky — can bring back
  9. Pull Through the Weft — can bring back
  10. Conduit of Worlds — can bring back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Mire Shade is one).

When you sacrifice a Swamp to Mire Shade:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a land goes to a graveyard — 683 cards in the game can cause this (Mire Shade is one).

When a Swamp hits the graveyard thanks to Mire Shade:

  1. The Gitrog Monster — draws you 1 card
  2. Skola Grovedancer — gains you 1 life
  3. Sand Scout — makes a token
  4. Crawling Sensation — makes a token
  5. Countryside Crusher — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Mire Shade is one).

When Mire Shade gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Mire Shade is one).

  1. Gorbag of Minas Morgul — When you sacrifice a Swamp to Mire Shade, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Mire Shade is one).

  1. All Will Be One — When Mire Shade gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Mire Shade is one).

  1. Long Feng, Grand Secretariat — When you sacrifice a Swamp to Mire Shade, Long Feng, Grand Secretariat puts a counter on a creature

11 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Mire Shade is one).

  1. Gale, Waterdeep Prodigy — Mire Shade puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — Mire Shade puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — Mire Shade puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Wayward Angel — Mire Shade fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — Mire Shade puts cards into the graveyard that Victimize can bring back
  6. Bound // Determined — Mire Shade puts cards into the graveyard that Bound // Determined can bring back
  7. Enlightened Confidant — Mire Shade puts cards into the graveyard that Enlightened Confidant can bring back
  8. Tergrid, God of Fright // Tergrid's Lantern — Mire Shade puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  9. Aerith, Last Ancient — Mire Shade puts cards into the graveyard that Aerith, Last Ancient can bring back
  10. Sivriss, Nightmare Speaker — Mire Shade puts cards into the graveyard that Sivriss, Nightmare Speaker can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Mire Shade is one).

When a Swamp hits the graveyard thanks to Mire Shade:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Measure of Wickedness — gives an opponent control of itself

9 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Mire Shade is one).

When Mire Shade attacks:

  1. Shaun, Father of Synths — makes a token
  2. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent

133 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Mire Shade is one).

When Mire Shade is cast:

  1. God-Eternal Oketra — makes a token
  2. Bloodbond March — brings a card back

89 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Mire Shade is one).

  1. Samwise Gamgee — When Mire Shade enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Mire Shade is one).

When Mire Shade enters, Enduring:

  1. Enduring Innocence — Innocence draws you 1 card
  2. Enduring Courage — Courage gives +2/+0

372 other cards care about it too. These are the ones with the most connections.