edhseer Commander synergy, explained
Enchantment — Aura
Mana cost: {B}
Enchant Swamp
Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with that ability It's still a land.
activated {2} — turns something into a creature
activated {2} — gives 2/2
activated {2} — grants a keyword
This creature gets +1/+1 until end of turn.
activated {B} — gives +1/+1
When enchanted Swamp is put into a graveyard, you may return this card from your graveyard to your hand.
triggered — brings a card back
Causes: anything leaves a graveyard.
Cares about: a Swamp is put into a graveyard from the battlefield.
a Swamp is put into a graveyard from the battlefield — 14 cards in the game can cause this.
4 other cards cause it too. These are the ones with the most connections.
an Aura enters the battlefield — 1,257 cards in the game can cause this (Genju of the Fens is one).
When Genju of the Fens enters:
1 other card cares about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Genju of the Fens is one).
When Genju of the Fens leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Genju of the Fens is one).
When Genju of the Fens is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Genju of the Fens is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Genju of the Fens is one).
When Genju of the Fens enters:
59 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Genju of the Fens is one).
21 other cards care about it too. These are the ones with the most connections.