edhseer Commander synergy, explained
Enchantment
Mana cost: {2}{B}{B}
Return target creature card from your graveyard to the battlefield.
activated {B}{B}, Pay 2 life, Sacrifice a Swamp —
activated {B}{B}, Pay 2 life, Sacrifice a Swamp —
activated {B}{B}, Pay 2 life, Sacrifice a Swamp — brings a card back
Causes: make a player lose life, sacrifice a Swamp land, a Swamp land is put into a graveyard from the battlefield, put a creature onto the battlefield, a creature leaves a graveyard.
Cares about: a Swamp to sacrifice, a creature in a graveyard.
a Swamp is put into a graveyard from the battlefield — 14 cards in the game can cause this (Strands of Night is one).
a land is sacrificed — 438 cards in the game can cause this (Strands of Night is one).
When you sacrifice a Swamp to Strands of Night:
a land in a graveyard — 634 cards in the game can cause this (Strands of Night is one).
Strands of Night puts cards into the graveyard that:
121 other cards care about it too. These are the ones with the most connections.
a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Strands of Night is one).
When you sacrifice a Swamp to Strands of Night:
1 other card cares about it too. These are the ones with the most connections.
a land goes to a graveyard — 683 cards in the game can cause this (Strands of Night is one).
When a Swamp hits the graveyard thanks to Strands of Night:
6 other cards care about it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Strands of Night is one).
When you sacrifice a Swamp to Strands of Night:
3 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Strands of Night is one).
When you sacrifice a Swamp to Strands of Night:
13 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Strands of Night is one).
When Strands of Night makes a player lose life:
54 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Strands of Night is one).
387 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Strands of Night is one).
45 other cards care about it too. These are the ones with the most connections.