Return of the Nightstalkers

Sorcery

Produces: a Nightstalker permanent entering the battlefield, a Nightstalker permanent leaving the battlefield, a Swamp land dying.

Cares about: nothing.

Partners

14 cards can cause a Swamp dying.

  1. Genju of the Fens — When a Swamp dies thanks to Return of the Nightstalkers, Genju of the Fens brings a card back

139 cards can cause a permanent entering the battlefield.

  1. Corruption of Towashi — When a Nightstalker enters thanks to Return of the Nightstalkers, Corruption of Towashi makes a player draw 1 card
  2. Dawn-Blessed Pennant — When a Nightstalker enters thanks to Return of the Nightstalkers, Dawn-Blessed Pennant gains you 1 life
  3. Threats Around Every Corner — When a Nightstalker enters thanks to Return of the Nightstalkers, Threats Around Every Corner searches a library

411 cards can cause a nontoken permanent leaving the battlefield.

  1. Genku, Future Shaper — When a Swamp leaves the battlefield thanks to Return of the Nightstalkers, Genku, Future Shaper makes a token

412 cards can cause a permanent leaving the battlefield.

  1. Angelic Sleuth — When a Swamp leaves the battlefield thanks to Return of the Nightstalkers, Angelic Sleuth triggers
  2. Suki, Courageous Rescuer — When a Swamp leaves the battlefield thanks to Return of the Nightstalkers, Suki, Courageous Rescuer makes a token
  3. Resourceful Defense — When a Swamp leaves the battlefield thanks to Return of the Nightstalkers, Resourceful Defense puts those counters counters on a permanent

533 cards can cause a land dying.

  1. Vastwood Zendikon — When a Swamp dies thanks to Return of the Nightstalkers, Vastwood Zendikon brings a card back
  2. Dingus Egg — When a Swamp dies thanks to Return of the Nightstalkers, Dingus Egg deals 2 damage
  3. Nissa's Zendikon — When a Swamp dies thanks to Return of the Nightstalkers, Nissa's Zendikon brings a card back

1,974 cards can cause anything that is not a token entering the battlefield.

  1. Canoptek Spyder — When a Nightstalker enters thanks to Return of the Nightstalkers, Canoptek Spyder draws you 1 card

2,835 cards can cause a creature or land dying.

  1. Long Feng, Grand Secretariat — When a Swamp dies thanks to Return of the Nightstalkers, Long Feng, Grand Secretariat puts counters on a permanent

4,505 cards can cause anything dying.

  1. Creature Bond — When a Swamp dies thanks to Return of the Nightstalkers, Creature Bond deals that creature's toughness damage
  2. Garland, Knight of Cornelia // Chaos, the Endless — When a Swamp dies thanks to Return of the Nightstalkers, Garland, Knight of Cornelia // Chaos, the Endless brings a card back
  3. Turn Inside Out — When a Swamp dies thanks to Return of the Nightstalkers, Turn Inside Out triggers

5,358 cards can cause anything entering the battlefield.

  1. Rosie Cotton of South Lane — When a Nightstalker enters thanks to Return of the Nightstalkers, Rosie Cotton of South Lane makes a token
  2. Era of Innovation — When a Nightstalker enters thanks to Return of the Nightstalkers, Era of Innovation adds mana
  3. Emet-Selch, Unsundered // Hades, Sorcerer of Eld — When a Nightstalker enters thanks to Return of the Nightstalkers, Emet-Selch, Unsundered // Hades, Sorcerer of Eld draws you 1 card

8,112 cards can cause anything leaving the battlefield.

  1. Fang, Fearless l'Cie — When a Nightstalker leaves a graveyard thanks to Return of the Nightstalkers, Fang, Fearless l'Cie draws you cards
  2. Quintorius, Field Historian — When a Nightstalker leaves a graveyard thanks to Return of the Nightstalkers, Quintorius, Field Historian makes a token
  3. Ark of Hunger — When a Nightstalker leaves a graveyard thanks to Return of the Nightstalkers, Ark of Hunger deals 1 damage

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →