Marsh Lurker

Marsh Lurker

Creature — Beast

Mana cost: {3}{B}

How we read this card

This creature gains fear until end of turn.

activated Sacrifice a Swamp —

activated Sacrifice a Swamp — grants a keyword

Causes: sacrifice a Swamp land, a Swamp land is put into a graveyard from the battlefield.

Cares about: a Swamp to sacrifice.

Works well with

a Swamp is put into a graveyard from the battlefield — 14 cards in the game can cause this (Marsh Lurker is one).

  1. Genju of the Fens — When you sacrifice a Swamp to Marsh Lurker, Genju of the Fens returns itself from the graveyard

a land is sacrificed — 438 cards in the game can cause this (Marsh Lurker is one).

When you sacrifice a Swamp to Marsh Lurker:

  1. Baloth Prime — makes a token
  2. Scouring Swarm — makes a token
  3. Hearthhull, the Worldseed — makes each opponent lose 2 life

a Beast creature is cast — 587 cards in the game can cause this (Marsh Lurker is one).

  1. Tawnos, the Toymaker — When Marsh Lurker is cast, Tawnos, the Toymaker copies a spell

a Beast enters the battlefield — 632 cards in the game can cause this (Marsh Lurker is one).

When Marsh Lurker enters:

  1. Totem Speaker — gains you 3 life
  2. Wirewood Savage — draws you 1 card
  3. Woodland Liege — draws you 1 card
  4. Aether Charge — deals 4 damage

a land in a graveyard — 634 cards in the game can cause this (Marsh Lurker is one).

Marsh Lurker puts cards into the graveyard that:

  1. Slogurk, the Overslime — can bring back
  2. Zask, Skittering Swarmlord — can bring back
  3. Glacierwood Siege — can bring back
  4. Turntimber Sower — can bring back
  5. Serra Paragon — can bring back
  6. Muldrotha, the Gravetide — can bring back
  7. Deadbridge Chant — can bring back
  8. Invasion of Tolvada // The Broken Sky — can bring back
  9. Pull Through the Weft — can bring back
  10. Conduit of Worlds — can bring back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Marsh Lurker is one).

When you sacrifice a Swamp to Marsh Lurker:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a land goes to a graveyard — 683 cards in the game can cause this (Marsh Lurker is one).

When a Swamp hits the graveyard thanks to Marsh Lurker:

  1. The Gitrog Monster — draws you 1 card
  2. Skola Grovedancer — gains you 1 life
  3. Sand Scout — makes a token
  4. Crawling Sensation — makes a token
  5. Countryside Crusher — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Marsh Lurker is one).

  1. Gorbag of Minas Morgul — When you sacrifice a Swamp to Marsh Lurker, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Marsh Lurker is one).

  1. Long Feng, Grand Secretariat — When you sacrifice a Swamp to Marsh Lurker, Long Feng, Grand Secretariat puts a counter on a creature

10 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Marsh Lurker is one).

  1. Gale, Waterdeep Prodigy — Marsh Lurker puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — Marsh Lurker puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — Marsh Lurker puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Wayward Angel — Marsh Lurker fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — Marsh Lurker puts cards into the graveyard that Victimize can bring back
  6. Bound // Determined — Marsh Lurker puts cards into the graveyard that Bound // Determined can bring back
  7. Enlightened Confidant — Marsh Lurker puts cards into the graveyard that Enlightened Confidant can bring back
  8. Tergrid, God of Fright // Tergrid's Lantern — Marsh Lurker puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  9. Aerith, Last Ancient — Marsh Lurker puts cards into the graveyard that Aerith, Last Ancient can bring back
  10. Sivriss, Nightmare Speaker — Marsh Lurker puts cards into the graveyard that Sivriss, Nightmare Speaker can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Marsh Lurker is one).

When a Swamp hits the graveyard thanks to Marsh Lurker:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Marsh Lurker is one).

When Marsh Lurker attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature

127 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Marsh Lurker is one).

When Marsh Lurker is cast:

  1. God-Eternal Oketra — makes a token
  2. Bloodbond March — brings a card back

89 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Marsh Lurker is one).

  1. Samwise Gamgee — When Marsh Lurker enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Marsh Lurker is one).

  1. Enduring Courage — When Marsh Lurker enters, Enduring Courage gives +2/+0

371 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Marsh Lurker is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Marsh Lurker enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

66 other cards care about it too. These are the ones with the most connections.