Morningtide's Light

Morningtide's Light

Sorcery

Mana cost: {3}{W}

How we read this card

Exile any number of target creatures.

on-cast —

At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.

triggered — blinks a permanent

Until your next turn, prevent all damage that would be dealt to you.

on-cast —

Exile Morningtide's Light.

on-cast —

Causes: exile a creature, a creature leaves the battlefield, put anything onto the battlefield, damage is prevented, exile a card, anything leaves the battlefield.

Cares about: an end step.

Works well with

damage is prevented — 568 cards in the game can cause this (Morningtide's Light is one).

When Morningtide's Light has damage prevented:

  1. Phyrexian Vindicator — deals that much damage
  2. Selfless Squire — puts that many +1/+1 counters on itself
  3. New Way Forward — deals that much damage
  4. Samite Ministration — gains you that much life
  5. Judgment of Alexander — deals its power damage

a creature is exiled — 1,003 cards in the game can cause this (Morningtide's Light is one).

When a creature is exiled thanks to Morningtide's Light:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

5 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Morningtide's Light is one).

  1. The War Doctor — When a creature is exiled thanks to Morningtide's Light, The War Doctor puts a time counter on itself

a sorcery is cast — 3,720 cards in the game can cause this (Morningtide's Light is one).

When Morningtide's Light is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Morningtide's Light is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Morningtide's Light, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Morningtide's Light is one).

When a creature leaves the battlefield thanks to Morningtide's Light:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Morningtide's Light is one).

  1. Zenos yae Galvus // Shinryu, Transcendent Rival — When Zenos yae Galvus // Shinryu, Transcendent Rival enters thanks to Morningtide's Light, it shrinks a creature by -2/-2
  2. Pigment Wrangler // Striking Palette — When Pigment Wrangler // Striking Palette enters thanks to Morningtide's Light, it becomes prepared
  3. Aang, Airbending Master — When Aang, Airbending Master enters thanks to Morningtide's Light, it triggers
  4. Aang, at the Crossroads // Aang, Destined Savior — When Aang, at the Crossroads // Aang, Destined Savior enters thanks to Morningtide's Light, it puts a creature onto the battlefield
  5. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to Morningtide's Light, it draws and discards
  6. Sanar, Unfinished Genius // Wild Idea — When Sanar, Unfinished Genius // Wild Idea enters thanks to Morningtide's Light, it becomes prepared

19 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Morningtide's Light is one).

When Morningtide's Light is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.