edhseer Commander synergy, explained
Enchantment — Aura
Mana cost: {U}
Enchant land you control
Cumulative upkeep {1}{U}
Enchanted land has that ability
static — grants a keyword
Target creature gets +2/+2 until end of turn.
activated {T} — gives +2/+2
Causes: nothing.
Cares about: nothing.
an Aura in a graveyard — 108 cards in the game can cause this (Mystic Might is one).
When Mystic Might is in the graveyard:
11 other cards care about it too. These are the ones with the most connections.
an Aura is put into a graveyard from the battlefield — 108 cards in the game can cause this (Mystic Might is one).
When Mystic Might is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
an enchantment is sacrificed — 588 cards in the game can cause this (Mystic Might is one).
an enchantment in a graveyard — 983 cards in the game can cause this (Mystic Might is one).
When Mystic Might is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Mystic Might is one).
When Mystic Might is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
an Aura enters the battlefield — 1,257 cards in the game can cause this (Mystic Might is one).
When Mystic Might enters:
4 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Mystic Might is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Mystic Might is one).
When Mystic Might is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Mystic Might is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Mystic Might is one).
When Mystic Might enters:
64 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Mystic Might is one).
7 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Mystic Might is one).
441 other cards care about it too. These are the ones with the most connections.