edhseer Commander synergy, explained
Enchantment
Mana cost: {1}{B}
Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
activated Sacrifice this enchantment —
activated Sacrifice this enchantment — brings a card back
Causes: sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield, a creature leaves a graveyard.
Cares about: a creature in a graveyard.
an enchantment is sacrificed — 588 cards in the game can cause this (No Rest for the Wicked is one).
an enchantment in a graveyard — 983 cards in the game can cause this (No Rest for the Wicked is one).
When No Rest for the Wicked is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (No Rest for the Wicked is one).
When No Rest for the Wicked is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (No Rest for the Wicked is one).
When a creature leaves a graveyard thanks to No Rest for the Wicked:
3 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (No Rest for the Wicked is one).
When a creature leaves a graveyard thanks to No Rest for the Wicked:
13 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (No Rest for the Wicked is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (No Rest for the Wicked is one).
When No Rest for the Wicked is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (No Rest for the Wicked is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (No Rest for the Wicked is one).
When No Rest for the Wicked enters:
70 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (No Rest for the Wicked is one).
443 other cards care about it too. These are the ones with the most connections.