Orcish Medicine

Orcish Medicine

Instant

Mana cost: {1}{B}

How we read this card

Target creature gains your choice of lifelink or indestructible until end of turn.

on-cast — grants a keyword

Amass Orcs 1.

on-cast — puts a counter on it

Causes: create an Army creature token, create an Orc creature token, put an Army creature token onto the battlefield, put an Orc creature token onto the battlefield, put a counter on an Army creature token, put a counter on an Orc creature token.

Cares about: nothing.

Works well with

an Orc gets a counter — 39 cards in the game can cause this (Orcish Medicine is one).

  1. The Great Goblin — When a permanent gets a counter thanks to Orcish Medicine, The Great Goblin deals 2 damage

1 other card cares about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Orcish Medicine is one).

  1. Scurry Oak — When Scurry Oak gets a counter thanks to Orcish Medicine, it makes a token
  2. Fathom Mage — When Fathom Mage gets a counter thanks to Orcish Medicine, it draws you 1 card
  3. Hollowmurk Siege — When an Orc or Army gets a counter thanks to Orcish Medicine, Hollowmurk Siege draws you 1 card
  4. Ant-Man, Colony Commander — When an Orc or Army gets a counter thanks to Orcish Medicine, Ant-Man, Colony Commander makes a token
  5. Earth Kingdom General — When an Orc or Army gets a counter thanks to Orcish Medicine, Earth Kingdom General gains you that much life
  6. Casey Jones, Back Alley Brute — When an Orc or Army gets a counter thanks to Orcish Medicine, Casey Jones, Back Alley Brute deals that much damage
  7. Shalai and Hallar — When an Orc or Army gets a counter thanks to Orcish Medicine, Shalai and Hallar deals that much damage
  8. Danny Pink — When an Orc or Army gets a counter thanks to Orcish Medicine, Danny Pink draws you 1 card
  9. Enduring Scalelord — When an Orc or Army gets a counter thanks to Orcish Medicine, Enduring Scalelord puts a +1/+1 counter on itself
  10. Mikey & Leo, Chaos & Order — When an Orc or Army gets a counter thanks to Orcish Medicine, Mikey & Leo, Chaos & Order draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Orcish Medicine is one).

When an Orc or Army enters thanks to Orcish Medicine:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Orcish Medicine is one).

  1. Staff of the Storyteller — When Orcish Medicine makes an Orc or Army token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Orcish Medicine is one).

When an Orc or Army enters thanks to Orcish Medicine:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Orcish Medicine is one).

When Orcish Medicine makes an Orc or Army token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Orcish Medicine is one).

When Orcish Medicine is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Orcish Medicine is one).

  1. All Will Be One — When an Orc or Army gets a counter thanks to Orcish Medicine, All Will Be One deals that much damage
  2. Lonis, Genetics Expert — When Lonis, Genetics Expert gets a counter thanks to Orcish Medicine, it triggers

7 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Orcish Medicine is one).

  1. Lunarch Veteran // Luminous Phantom — When an Orc or Army enters thanks to Orcish Medicine, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Pious Evangel // Wayward Disciple — When an Orc or Army enters thanks to Orcish Medicine, Pious Evangel // Wayward Disciple gains you 1 life
  3. Daxos, Blessed by the Sun — When an Orc or Army enters thanks to Orcish Medicine, Daxos, Blessed by the Sun gains you 1 life
  4. Elas il-Kor, Sadistic Pilgrim — When an Orc or Army enters thanks to Orcish Medicine, Elas il-Kor, Sadistic Pilgrim gains you 1 life
  5. Ayara, First of Locthwain — When an Orc or Army enters thanks to Orcish Medicine, Ayara, First of Locthwain makes each opponent lose 1 life
  6. Glaring Fleshraker — When a creature enters thanks to Orcish Medicine, Glaring Fleshraker deals 1 damage
  7. Blasting Station — When an Orc or Army enters thanks to Orcish Medicine, Blasting Station untaps itself
  8. Mogg Bombers — When an Orc or Army enters thanks to Orcish Medicine, Mogg Bombers sacrifices itself
  9. Flame-Kin War Scout — When an Orc or Army enters thanks to Orcish Medicine, Flame-Kin War Scout sacrifices itself
  10. Monkey Cage — When an Orc or Army enters thanks to Orcish Medicine, Monkey Cage sacrifices itself

329 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Orcish Medicine is one).

When an Orc or Army enters thanks to Orcish Medicine:

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — puts a +1/+1 counter on itself
  2. Nature's Wrath — makes a player sacrifice a Swamp or permanent

36 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Orcish Medicine is one).

When Orcish Medicine is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.