edhseer Commander synergy, explained
Instant
Mana cost: {1}{B}
Target creature gains your choice of lifelink or indestructible until end of turn.
on-cast — grants a keyword
Amass Orcs 1.
on-cast — puts a counter on it
Causes: create an Army creature token, create an Orc creature token, put an Army creature token onto the battlefield, put an Orc creature token onto the battlefield, put a counter on an Army creature token, put a counter on an Orc creature token.
Cares about: nothing.
an Orc gets a counter — 39 cards in the game can cause this (Orcish Medicine is one).
1 other card cares about it too. These are the ones with the most connections.
a creature gets a counter — 2,691 cards in the game can cause this (Orcish Medicine is one).
33 other cards care about it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Orcish Medicine is one).
When an Orc or Army enters thanks to Orcish Medicine:
a creature token is created — 2,799 cards in the game can cause this (Orcish Medicine is one).
3 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Orcish Medicine is one).
When an Orc or Army enters thanks to Orcish Medicine:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Orcish Medicine is one).
When Orcish Medicine makes an Orc or Army token:
17 other cards care about it too. These are the ones with the most connections.
an instant is cast — 3,931 cards in the game can cause this (Orcish Medicine is one).
When Orcish Medicine is cast:
427 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Orcish Medicine is one).
7 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Orcish Medicine is one).
329 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Orcish Medicine is one).
When an Orc or Army enters thanks to Orcish Medicine:
36 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Orcish Medicine is one).
When Orcish Medicine is cast:
5 other cards care about it too. These are the ones with the most connections.