edhseer Commander synergy, explained
Creature — Human Warlock
Mana cost: {1}{B}
Rats you control have menace.
static — grants a keyword
Create a 1/1 black Rat creature token.
activated {1}{B}, {T} — makes a token
Gain control of target creature.
activated {2}{B}{B}, {T}, Sacrifice three Rats —
activated {2}{B}{B}, {T}, Sacrifice three Rats —
Causes: create a Rat creature token, put a Rat creature token onto the battlefield, sacrifice a Rat, a Rat is put into a graveyard from the battlefield, take control of a creature.
Cares about: a Rat to sacrifice, a Rat it grants abilities to.
anything leaves the battlefield — 1 card in the game can cause this (Piper of the Swarm is one).
2 other cards care about it too. These are the ones with the most connections.
a Rat is put into a graveyard from the battlefield — 5 cards in the game can cause this (Piper of the Swarm is one).
a Rat enters the battlefield — 186 cards in the game can cause this (Piper of the Swarm is one).
When a Rat enters thanks to Piper of the Swarm:
1 other card cares about it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Piper of the Swarm is one).
When a Rat enters thanks to Piper of the Swarm:
a creature token is created — 2,799 cards in the game can cause this (Piper of the Swarm is one).
3 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Piper of the Swarm is one).
2 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Piper of the Swarm is one).
When a Rat enters thanks to Piper of the Swarm:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Piper of the Swarm is one).
When Piper of the Swarm makes a Rat token:
17 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Piper of the Swarm is one).
When Piper of the Swarm enters:
2 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Piper of the Swarm is one).
12 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Piper of the Swarm is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Piper of the Swarm is one).
When a Rat hits the graveyard thanks to Piper of the Swarm:
7 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Piper of the Swarm is one).
When Piper of the Swarm attacks:
133 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Piper of the Swarm is one).
When Piper of the Swarm is cast:
89 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Piper of the Swarm is one).
32 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Piper of the Swarm is one).
When a Rat enters thanks to Piper of the Swarm, Enduring:
415 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Piper of the Swarm is one).
73 other cards care about it too. These are the ones with the most connections.