edhseer Commander synergy, explained
Creature — Human Cleric
Mana cost: {W}
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
triggered — gains you 2 life
Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
activated {3}{W}{W}, Sacrifice this creature —
activated {3}{W}{W}, Sacrifice this creature — searches a library
activated {3}{W}{W}, Sacrifice this creature —
Causes: gain life, sacrifice a creature, a creature dies, search dinosaur , shuffle a library.
Cares about: an upkeep.
a Cleric is put into a graveyard from the battlefield — 36 cards in the game can cause this (Priest of the Wakening Sun is one).
When Priest of the Wakening Sun is put into a graveyard from the battlefield:
a Cleric in a graveyard — 36 cards in the game can cause this (Priest of the Wakening Sun is one).
1 other card cares about it too. These are the ones with the most connections.
a Human creature in a graveyard — 142 cards in the game can cause this (Priest of the Wakening Sun is one).
When Priest of the Wakening Sun is in the graveyard:
1 other card cares about it too. These are the ones with the most connections.
a Human creature dies — 143 cards in the game can cause this (Priest of the Wakening Sun is one).
When Priest of the Wakening Sun is put into a graveyard from the battlefield:
a nontoken Human is put into a graveyard from the battlefield — 150 cards in the game can cause this (Priest of the Wakening Sun is one).
a Human is put into a graveyard from the battlefield — 151 cards in the game can cause this (Priest of the Wakening Sun is one).
a Cleric enters the battlefield — 722 cards in the game can cause this (Priest of the Wakening Sun is one).
1 other card cares about it too. These are the ones with the most connections.
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Priest of the Wakening Sun is one).
When you sacrifice Priest of the Wakening Sun:
a creature is sacrificed — 1,741 cards in the game can cause this (Priest of the Wakening Sun is one).
When you sacrifice Priest of the Wakening Sun:
19 other cards care about it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Priest of the Wakening Sun is one).
When Priest of the Wakening Sun gains life:
84 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this (Priest of the Wakening Sun is one).
When Priest of the Wakening Sun is in the graveyard:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Priest of the Wakening Sun is one).
When Priest of the Wakening Sun dies:
60 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Priest of the Wakening Sun is one).
464 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Priest of the Wakening Sun is one).
34 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Priest of the Wakening Sun is one).
443 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Priest of the Wakening Sun is one).
154 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Priest of the Wakening Sun is one).
222 other cards care about it too. These are the ones with the most connections.