edhseer Commander synergy, explained
Creature — Sphinx
Mana cost: {3}{U}{U}
Flying
This creature gains hexproof until end of turn. Tap it.
activated Discard a card —
activated Discard a card — grants a keyword
Whenever this creature attacks, scry 3.
triggered — scries
Causes: discard a card, scry.
Cares about: nothing.
a Sphinx attacks — 144 cards in the game can cause this (Prognostic Sphinx is one).
a Sphinx enters the battlefield — 149 cards in the game can cause this (Prognostic Sphinx is one).
you scry — 420 cards in the game can cause this (Prognostic Sphinx is one).
When Prognostic Sphinx scries:
10 other cards care about it too. These are the ones with the most connections.
a card is discarded — 2,042 cards in the game can cause this (Prognostic Sphinx is one).
When Prognostic Sphinx makes a player discard a card:
51 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Prognostic Sphinx is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Prognostic Sphinx is one).
When a card hits the graveyard thanks to Prognostic Sphinx:
7 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Prognostic Sphinx is one).
When Prognostic Sphinx attacks:
117 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Prognostic Sphinx is one).
When Prognostic Sphinx attacks:
194 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Prognostic Sphinx is one).
29 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Prognostic Sphinx is one).
When Prognostic Sphinx enters:
344 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Prognostic Sphinx is one).
61 other cards care about it too. These are the ones with the most connections.