Quag Feast

Quag Feast

Sorcery

Mana cost: {1}{B}

How we read this card

Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.

on-cast — mills a card

on-cast —

Causes: mill a card, a permanent is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

a sorcery is cast — 3,720 cards in the game can cause this (Quag Feast is one).

When Quag Feast is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Quag Feast is one).

  1. Gale, Waterdeep Prodigy — Quag Feast puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Harness the Storm — Quag Feast puts cards into the graveyard that Harness the Storm can bring back
  3. Samwise Gamgee — Quag Feast puts cards into the graveyard that Samwise Gamgee can bring back
  4. Bloodbond March — Quag Feast puts cards into the graveyard that Bloodbond March can bring back
  5. Transplant Theorist — Quag Feast puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — Quag Feast puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — Quag Feast fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — Quag Feast puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — Quag Feast puts cards into the graveyard that Victimize can bring back
  10. Bound // Determined — Quag Feast puts cards into the graveyard that Bound // Determined can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Quag Feast is one).

  1. The Haunt of Hightower — When a creature, planeswalker or Vehicle hits the graveyard thanks to Quag Feast, The Haunt of Hightower puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — When a creature, planeswalker or Vehicle hits the graveyard thanks to Quag Feast, Duskmantle Guildmage makes each opponent lose 1 life
  3. Vulturous Zombie — When a creature, planeswalker or Vehicle hits the graveyard thanks to Quag Feast, Vulturous Zombie puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — When a card hits the graveyard thanks to Quag Feast, Quest for Ancient Secrets puts a quest counter on itself
  5. Bloodchief Ascension — When a creature, planeswalker or Vehicle hits the graveyard thanks to Quag Feast, Bloodchief Ascension makes each opponent lose 2 life
  6. Compost — When a creature, planeswalker or Vehicle hits the graveyard thanks to Quag Feast, Compost draws you 1 card
  7. Planar Void — When a card hits the graveyard thanks to Quag Feast, Planar Void hits a graveyard
  8. Measure of Wickedness — When a card hits the graveyard thanks to Quag Feast, Measure of Wickedness gives an opponent control of itself
  9. Energy Field — When a card hits the graveyard thanks to Quag Feast, Energy Field sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Quag Feast is one).

When Quag Feast is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.