Return to the Light Realms
Sorcery
Mana cost: {7}{W}{W}
How we read this card
Return all nonland permanent cards from your graveyard to the battlefield.
on-cast — brings a card back
Causes: put an artifact onto the battlefield, put a battle onto the battlefield, put a creature onto the battlefield, put an enchantment onto the battlefield, put a planeswalker onto the battlefield, an artifact leaves a graveyard, a battle leaves a graveyard, a creature leaves a graveyard, an enchantment leaves a graveyard, a planeswalker leaves a graveyard.
Cares about: an artifact in a graveyard, a battle in a graveyard, a creature in a graveyard, an enchantment in a graveyard, a planeswalker in a graveyard.
Works well with
a battle enters the battlefield — 81 cards in the game can cause this (Return to the Light Realms is one).
- Brainstealer Dragon — When a creature enters thanks to Return to the Light Realms, Brainstealer Dragon makes a player lose life equal to its mana value
2 other cards care about it too. These are the ones with the most connections.
put a battle into a graveyard — 128 cards in the game can cause this.
- Behemoth of Vault 0 — Behemoth of Vault 0 puts cards into the graveyard that Return to the Light Realms can bring back
- Argentum Masticore — When Argentum Masticore is in the graveyard, Return to the Light Realms can bring it back
- Cataclysmic Gearhulk — Cataclysmic Gearhulk puts cards into the graveyard that Return to the Light Realms can bring back
- Summon: Bahamut — When Summon: Bahamut is in the graveyard, Return to the Light Realms can bring it back
- Celestial Kirin — Celestial Kirin puts cards into the graveyard that Return to the Light Realms can bring back
- The Filigree Sylex — When The Filigree Sylex is in the graveyard, Return to the Light Realms can bring it back
- Bumbleflower's Sharepot — When Bumbleflower's Sharepot is in the graveyard, Return to the Light Realms can bring it back
- Coercive Portal — When Coercive Portal is in the graveyard, Return to the Light Realms can bring it back
- Lunatic Pandora — When Lunatic Pandora is in the graveyard, Return to the Light Realms can bring it back
- Ondu Inversion // Ondu Skyruins — Ondu Inversion // Ondu Skyruins puts cards into the graveyard that Return to the Light Realms can bring back
118 other cards cause it too. These are the ones with the most connections.
an artifact leaves a graveyard — 231 cards in the game can cause this (Return to the Light Realms is one).
- Imotekh the Stormlord — When an artifact leaves a graveyard thanks to Return to the Light Realms, Imotekh the Stormlord makes 2 tokens
- Dredger's Insight — When a creature leaves a graveyard thanks to Return to the Light Realms, Dredger's Insight gains you 1 life
put a planeswalker into a graveyard — 231 cards in the game can cause this.
- Single Combat — Single Combat puts cards into the graveyard that Return to the Light Realms can bring back
- Fated Retribution — Fated Retribution puts cards into the graveyard that Return to the Light Realms can bring back
- Your Fate Ends Here — Your Fate Ends Here puts cards into the graveyard that Return to the Light Realms can bring back
- Slash the Ranks — Slash the Ranks puts cards into the graveyard that Return to the Light Realms can bring back
227 other cards cause it too. These are the ones with the most connections.
put an enchantment into a graveyard — 975 cards in the game can cause this.
- Political Triumph — When Political Triumph is in the graveyard, Return to the Light Realms can bring it back
- Case of the Uneaten Feast — When Case of the Uneaten Feast is in the graveyard, Return to the Light Realms can bring it back
- Quest for the Holy Relic — When Quest for the Holy Relic is in the graveyard, Return to the Light Realms can bring it back
- Ordeal of Heliod — When Ordeal of Heliod is in the graveyard, Return to the Light Realms can bring it back
- Roads Go Ever, Ever On — When Roads Go Ever, Ever On is in the graveyard, Return to the Light Realms can bring it back
- Mortal Obstinacy — When Mortal Obstinacy is in the graveyard, Return to the Light Realms can bring it back
- Spiritual Asylum — When Spiritual Asylum is in the graveyard, Return to the Light Realms can bring it back
- Summon: Good King Mog XII — When Summon: Good King Mog XII is in the graveyard, Return to the Light Realms can bring it back
- Charitable Levy — When Charitable Levy is in the graveyard, Return to the Light Realms can bring it back
- Angelic Renewal — When Angelic Renewal is in the graveyard, Return to the Light Realms can bring it back
965 other cards cause it too. These are the ones with the most connections.
put an artifact into a graveyard — 1,211 cards in the game can cause this.
- Monkey Cage — When Monkey Cage is in the graveyard, Return to the Light Realms can bring it back
- Straw Golem — When Straw Golem is in the graveyard, Return to the Light Realms can bring it back
- ED-E, Lonesome Eyebot — When ED-E, Lonesome Eyebot is in the graveyard, Return to the Light Realms can bring it back
- Throwing Knife — When Throwing Knife is in the graveyard, Return to the Light Realms can bring it back
- The Fantasticar — When The Fantasticar is in the graveyard, Return to the Light Realms can bring it back
- Heart-Shaped Herb — When Heart-Shaped Herb is in the graveyard, Return to the Light Realms can bring it back
- Trading Post — Trading Post puts cards into the graveyard that Return to the Light Realms can bring back
- Dawn-Blessed Pennant — When Dawn-Blessed Pennant is in the graveyard, Return to the Light Realms can bring it back
- Conjurer's Bauble — When Conjurer's Bauble is in the graveyard, Return to the Light Realms can bring it back
- Codex Shredder — When Codex Shredder is in the graveyard, Return to the Light Realms can bring it back
1,201 other cards cause it too. These are the ones with the most connections.
anything leaves a graveyard — 2,474 cards in the game can cause this (Return to the Light Realms is one).
When a creature, artifact, enchantment, planeswalker or battle leaves a graveyard thanks to Return to the Light Realms:
- Defiled Crypt // Cadaver Lab — makes a token
- Teval, the Balanced Scale — makes a token
- Tormod, the Desecrator — makes a token
- Quintorius, Field Historian — makes a token
- Garrison Excavator — makes a token
- Amzu, Swarm's Hunger — makes a token
- Quintorius, History Chaser — makes a token
- Hardened Academic — puts a counter on a creature
- Kirol, History Buff // Pack a Punch — becomes prepared
- Teval's Judgment — triggers
10 other cards care about it too. These are the ones with the most connections.
put a creature into a graveyard — 2,753 cards in the game can cause this.
- Hot Soup — Hot Soup puts cards into the graveyard that Return to the Light Realms can bring back
- Kirtar's Wrath — Kirtar's Wrath puts cards into the graveyard that Return to the Light Realms can bring back
- Creepy Doll — Creepy Doll puts cards into the graveyard that Return to the Light Realms can bring back
- Watchdog — Watchdog puts cards into the graveyard that Return to the Light Realms can bring back
- Phyrexian Rebirth — Phyrexian Rebirth puts cards into the graveyard that Return to the Light Realms can bring back
- Valiant Endeavor — Valiant Endeavor puts cards into the graveyard that Return to the Light Realms can bring back
- Ceaseless Conflict — Ceaseless Conflict puts cards into the graveyard that Return to the Light Realms can bring back
- March of Souls — March of Souls puts cards into the graveyard that Return to the Light Realms can bring back
- Martial Coup — Martial Coup puts cards into the graveyard that Return to the Light Realms can bring back
- No Witnesses — No Witnesses puts cards into the graveyard that Return to the Light Realms can bring back
2,743 other cards cause it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,676 cards in the game can cause this (Return to the Light Realms is one).
- Historian's Boon — When an enchantment enters thanks to Return to the Light Realms, Historian's Boon makes a token
an enchantment enters the battlefield — 3,735 cards in the game can cause this (Return to the Light Realms is one).
- Chakra Meditation — When Chakra Meditation enters thanks to Return to the Light Realms, it brings a card back
- Aria of Flame — When Aria of Flame enters thanks to Return to the Light Realms, it gains an opponent 10 life
- Calix, Guided by Fate — When an enchantment enters thanks to Return to the Light Realms, Calix, Guided by Fate puts a counter on a creature
- Campsite Cuisine — When Campsite Cuisine enters thanks to Return to the Light Realms, it makes a token
- Elvish Archivist — When an enchantment enters thanks to Return to the Light Realms, Elvish Archivist draws you 1 card
- Victor, Valgavoth's Seneschal — When an enchantment enters thanks to Return to the Light Realms, Victor, Valgavoth's Seneschal surveils
- Fiery Inscription — When Fiery Inscription enters thanks to Return to the Light Realms, it has the Ring tempt you
- Killian, Decisive Mentor — When an enchantment enters thanks to Return to the Light Realms, Killian, Decisive Mentor taps a creature
- They Came from the Pipes — When They Came from the Pipes enters thanks to Return to the Light Realms, it triggers
- Airbender Ascension — When Airbender Ascension enters thanks to Return to the Light Realms, it triggers
67 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,291 cards in the game can cause this (Return to the Light Realms is one).
- Riku of Two Reflections — When a creature enters thanks to Return to the Light Realms, Riku of Two Reflections makes a token
32 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,635 cards in the game can cause this (Return to the Light Realms is one).
- Precursor Golem — When Precursor Golem enters thanks to Return to the Light Realms, it makes 2 tokens
- Conciliator's Duelist — When Conciliator's Duelist enters thanks to Return to the Light Realms, it draws you 1 card
- Deluge Virtuoso — When Deluge Virtuoso enters thanks to Return to the Light Realms, it taps a creature an opponent controls
320 other cards care about it too. These are the ones with the most connections.